MitchellHansen
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ab1fcb9678
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Hooked up the phone controller to the light and added a demo video at 1440x900
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2017-02-12 23:04:08 -08:00 |
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MitchellHansen
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bfb6d922a3
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Working on lights, I'm conceeding and just using a fixed array. I think it will be faster in the long run, as I won't have to rebind the lights when I add/remove one. Also wrestling with really lame compiler erros with these templated pointers
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2017-02-08 23:17:10 -08:00 |
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3571bdcd61
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Fixed all the compiler warnings, fixed depreciated screenshot function
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2017-02-06 03:47:43 -08:00 |
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MitchellHansen
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3f0a99a435
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getting started on the lights
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2017-02-02 22:37:27 -08:00 |
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MitchellHansen
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03a7ee43fd
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working on a little maze generator for the demo
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2017-01-24 23:35:41 -08:00 |
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MitchellHansen
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ccdcb382fd
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Bringing up to date before I try something
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2017-01-20 22:32:25 -08:00 |
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MitchellHansen
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86f342432a
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added light controls
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2017-01-19 21:24:21 -08:00 |
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MitchellHansen
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73026bc65d
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Very very close to pixel perfect shadows. Having some of that axis switch malarchy slowing things down
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2017-01-18 22:06:33 -08:00 |
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MitchellHansen
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a812fba43c
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Trying to get the position on the face where the rays intersect the voxel. Some promising first results.
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2017-01-16 20:36:15 -08:00 |
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MitchellHansen
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abec38e7c7
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Finally found the root of that off by one error. Changed up the readme.
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2017-01-16 02:31:51 -08:00 |
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MitchellHansen
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cc7a4a2efb
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Shadows now working, though they are still voxel based. Need to calculate where on the surface the ray hits, and then send the ray out from that point.
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2017-01-15 23:23:43 -08:00 |
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MitchellHansen
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129e475b15
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Fixed the way lights were linked to opencl, did some tweaking of the phong lighting.
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2017-01-15 13:17:33 -08:00 |
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0974ab9e83
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Some tweaks to get the linux build running -fixed
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2017-01-10 11:16:39 -08:00 |
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791aa96da7
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Some tweaks to get the linux build running
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2017-01-10 11:16:02 -08:00 |
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