Commit Graph

14 Commits

Author SHA1 Message Date
MitchellHansen
ab1fcb9678 Hooked up the phone controller to the light and added a demo video at 1440x900 2017-02-12 23:04:08 -08:00
MitchellHansen
bfb6d922a3 Working on lights, I'm conceeding and just using a fixed array. I think it will be faster in the long run, as I won't have to rebind the lights when I add/remove one. Also wrestling with really lame compiler erros with these templated pointers 2017-02-08 23:17:10 -08:00
3571bdcd61 Fixed all the compiler warnings, fixed depreciated screenshot function 2017-02-06 03:47:43 -08:00
MitchellHansen
3f0a99a435 getting started on the lights 2017-02-02 22:37:27 -08:00
MitchellHansen
03a7ee43fd working on a little maze generator for the demo 2017-01-24 23:35:41 -08:00
MitchellHansen
ccdcb382fd Bringing up to date before I try something 2017-01-20 22:32:25 -08:00
MitchellHansen
86f342432a added light controls 2017-01-19 21:24:21 -08:00
MitchellHansen
73026bc65d Very very close to pixel perfect shadows. Having some of that axis switch malarchy slowing things down 2017-01-18 22:06:33 -08:00
MitchellHansen
a812fba43c Trying to get the position on the face where the rays intersect the voxel. Some promising first results. 2017-01-16 20:36:15 -08:00
MitchellHansen
abec38e7c7 Finally found the root of that off by one error. Changed up the readme. 2017-01-16 02:31:51 -08:00
MitchellHansen
cc7a4a2efb Shadows now working, though they are still voxel based. Need to calculate where on the surface the ray hits, and then send the ray out from that point. 2017-01-15 23:23:43 -08:00
MitchellHansen
129e475b15 Fixed the way lights were linked to opencl, did some tweaking of the phong lighting. 2017-01-15 13:17:33 -08:00
0974ab9e83 Some tweaks to get the linux build running -fixed 2017-01-10 11:16:39 -08:00
791aa96da7 Some tweaks to get the linux build running 2017-01-10 11:16:02 -08:00