Commit Graph

27 Commits

Author SHA1 Message Date
bf45af9bab Added the SFML vector class. Need to extend it to have
the vector operations I want
 Changes to be committed:
	modified:   CMakeLists.txt
	modified:   README.md
	renamed:    src/Curses.h -> include/Curses.h
	new file:   include/Vector3.h
	new file:   src/Vector3.cpp
2016-08-08 15:39:36 -07:00
MitchellHansen
c5858bca3e implimented my curses doodad to show that 3d works in ascii too.
Added camera movement with the mouse, but I need to change how it
works
2016-08-06 11:08:05 -07:00
c431d7452a Lighting, testing voxel generation 2016-08-06 00:50:48 -07:00
14987e3ba7 There we go! The raycaster now has a camera that renders without distortion and can be pitched, yawed, and moved on the XYZ axis. I'm not sure now if I want to: Add lighting, improve performance, or start working on porting it to OpenCL 2016-08-03 22:29:31 -07:00
Mitchell
7829316625 Delete CMakeCXXCompilerId.cpp 2016-08-03 16:36:11 -07:00
Mitchell
5c55dcf72d Update README.md 2016-08-02 23:21:28 -07:00
2b7dceee1b Moved the view plane calc to the constructor, cleaned up old code. Added / removed relevant comments 2016-08-02 22:40:55 -07:00
1de9c6dd35 Ahh! It works!! The camera is great now, it yaws and pitches perfectly, just need to limit it to 180 -> -180 on the pitch. There is still a problem when viewing in the negative angles, and as you move the camera closer to 0 things get weird and distorted. But the transfer over to a spherical camera point and a cartesian view plane worked fantastically 2016-08-02 22:26:56 -07:00
d609ed695a Going to need to get rid of the spherical camera 2016-08-01 23:32:25 -07:00
c3be6e2240 Alright, that little change fixed some of the negative coord problems, still have some really weird warping though. 2016-08-01 20:29:11 -07:00
MitchellHansen
eb889f9937 added header to play nice with macos 2016-07-31 17:13:16 -07:00
MitchellHansen
3deb3a2b08 alright, tried a different method of assigning voxel step directions and I
think it's working. The 3 negative walls are still very flat, and the
lower XYZ numbers still distort the viewport
2016-07-31 17:00:18 -07:00
MitchellHansen
f1c84c85b5 So it's rendering pretty much perfectly in the XYZ+ range but things break
down when I start hitting negative values. I have a feeling this is going
to be a lot of trial and error. Oh well
2016-07-31 16:31:26 -07:00
MitchellHansen
0b8cd9a194 things are casting now and sfml is rendering the way I want it to.
The voxel stepping is still all messed up, and it seems that there is
some data corruption on the map that I'll need to dig into
2016-07-31 13:52:22 -07:00
MitchellHansen
1553b5da2c remove a cmake file, add gitignore for the cmake files 2016-07-31 01:06:23 -07:00
MitchellHansen
2b46bef923 Basic render loop is taking shape. Digging back into the
raycasting will be slightly annoying
2016-07-31 01:01:01 -07:00
MitchellHansen
37ef472f61 More work done on the ray 2016-07-31 00:01:50 -07:00
MitchellHansen
4432c0338b added the map, switched branches 2016-07-30 23:05:59 -07:00
Mitchell Hansen
624d2771ac Don't know what is in this one 2016-07-30 20:32:15 -07:00
Mitchell
45343a2e97 Delete .DS_Store 2016-07-21 13:48:41 -07:00
Mitchell
371eb22cae Delete .DS_Store 2016-07-21 13:48:31 -07:00
Mitchell Hansen
797738206d Added a simple FPS counter and a place for assets 2016-07-20 23:09:01 -07:00
Mitchell Hansen
f6574d8bdc Stole a .gitignore from SO 2016-07-20 22:22:37 -07:00
Mitchell Hansen
07885a2b86 Ported over the 'fix your timestep' game loop with the nifty C++11 chrono stuff 2016-07-20 22:17:19 -07:00
Mitchell
030dbc5997 Create README.md 2016-07-17 22:11:15 -07:00
Mitchell Hansen
921c5b3266 Added root question for CMake on windows 2016-07-17 21:29:31 -07:00
Mitchell Hansen
12a33740f9 init 2016-07-17 20:41:38 -07:00