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mitchellhansen/voxel-raycaster
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bfb6d922a3bd9b42b337b2cdd3f0732d58fcb4b0
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3 Commits

Author SHA1 Message Date
MitchellHansen
bfb6d922a3 Working on lights, I'm conceeding and just using a fixed array. I think it will be faster in the long run, as I won't have to rebind the lights when I add/remove one. Also wrestling with really lame compiler erros with these templated pointers 2017-02-08 23:17:10 -08:00
MitchellHansen
3571bdcd61 Fixed all the compiler warnings, fixed depreciated screenshot function 2017-02-06 03:47:43 -08:00
MitchellHansen
fa047f9e3a Wrestling with the compiler to pass these shared_ptr's 2017-02-04 22:34:09 -08:00
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