Commit Graph

243 Commits

Author SHA1 Message Date
MitchellHansen
44db8dcaf8 Merge branch 'master' of http://github.com/mitchellhansen/voxel-raycaster 2017-02-12 23:04:21 -08:00
MitchellHansen
ab1fcb9678 Hooked up the phone controller to the light and added a demo video at 1440x900 2017-02-12 23:04:08 -08:00
MitchellHansen
e364c5380d Lights are now working correctly. Need to update the kernel to account for multiple lights, and add sfEventSubscriber to the LightHandler 2017-02-11 23:16:09 -08:00
MitchellHansen
6e0d5814e1 Added some documentation on the lights. Got most everything tidied up. Having some issues with std::moving unique ptrs. Going to change them to shared_ptr 2017-02-11 21:43:32 -08:00
Mitchell
9b85ce13c3 Update README.md 2017-02-10 01:31:17 -08:00
MitchellHansen
bfb6d922a3 Working on lights, I'm conceeding and just using a fixed array. I think it will be faster in the long run, as I won't have to rebind the lights when I add/remove one. Also wrestling with really lame compiler erros with these templated pointers 2017-02-08 23:17:10 -08:00
MitchellHansen
0047db0a65 Not sure if I'm a huge fan that I have to specify the folders in the includes now 2017-02-08 01:35:14 -08:00
MitchellHansen
afa6ce463a Whoops, forgot to remove the old stuff 2017-02-08 01:30:10 -08:00
MitchellHansen
eb54125a64 Added a function which creates VS filters that match the directory structure. 2017-02-08 01:29:30 -08:00
3571bdcd61 Fixed all the compiler warnings, fixed depreciated screenshot function 2017-02-06 03:47:43 -08:00
88e69721e1 Fixed the linux build, added C++14 flag for std::make_unique 2017-02-06 03:02:47 -08:00
MitchellHansen
fa047f9e3a Wrestling with the compiler to pass these shared_ptr's 2017-02-04 22:34:09 -08:00
MitchellHansen
a01b089d12 Still wrestling with a good way to hide the packing 2017-02-03 18:06:29 -08:00
MitchellHansen
effed8a2bf Working more on the lights. Trying to get around the packing requirements for passing data to CL 2017-02-03 17:09:44 -08:00
MitchellHansen
3f0a99a435 getting started on the lights 2017-02-02 22:37:27 -08:00
MitchellHansen
03a7ee43fd working on a little maze generator for the demo 2017-01-24 23:35:41 -08:00
MitchellHansen
a69f7258f4 Netork control of the camera now works, slight hitch every few seconds though. Not sure how to track that down 2017-01-23 22:32:15 -08:00
MitchellHansen
8d2fc26929 Merge branch 'master' of http://github.com/mitchellhansen/voxel-raycaster 2017-01-23 20:51:08 -08:00
MitchellHansen
61ab5682da SFML packets have no documented structure so I had to packet them out myself. Low Energy 2017-01-23 20:50:51 -08:00
Mitchell
4653cbdecb Update README.md 2017-01-22 15:02:27 -08:00
MitchellHansen
d4615bed6f Merge branch 'master' of http://github.com/mitchellhansen/voxel-raycaster 2017-01-21 00:13:06 -08:00
MitchellHansen
1627fe4572 Textures were suprisingly trivial with the plane intersection code hashed out 2017-01-21 00:12:19 -08:00
MitchellHansen
ccdcb382fd Bringing up to date before I try something 2017-01-20 22:32:25 -08:00
Mitchell
7ea7bfc951 Update README.md 2017-01-19 21:29:38 -08:00
Mitchell
519a470d33 Update README.md 2017-01-19 21:29:21 -08:00
MitchellHansen
86f342432a added light controls 2017-01-19 21:24:21 -08:00
MitchellHansen
26bc8bff70 Hah! I got it working! 2017-01-19 21:00:15 -08:00
MitchellHansen
1a66c1dad0 fixed the hitchy lighting 2017-01-19 14:47:06 -08:00
MitchellHansen
73026bc65d Very very close to pixel perfect shadows. Having some of that axis switch malarchy slowing things down 2017-01-18 22:06:33 -08:00
MitchellHansen
ad2d5052de Merge branch 'master' of http://github.com/mitchellhansen/voxel-raycaster 2017-01-16 20:36:48 -08:00
MitchellHansen
a812fba43c Trying to get the position on the face where the rays intersect the voxel. Some promising first results. 2017-01-16 20:36:15 -08:00
Mitchell
3d3d80025c I guess it's case sensitive? 2017-01-16 02:33:22 -08:00
MitchellHansen
abec38e7c7 Finally found the root of that off by one error. Changed up the readme. 2017-01-16 02:31:51 -08:00
MitchellHansen
cc7a4a2efb Shadows now working, though they are still voxel based. Need to calculate where on the surface the ray hits, and then send the ray out from that point. 2017-01-15 23:23:43 -08:00
MitchellHansen
9a12fba310 Working with the Blin-Phong lighting. Fixed the symmetry between the normals. Starting working on shadows 2017-01-15 22:48:37 -08:00
MitchellHansen
129e475b15 Fixed the way lights were linked to opencl, did some tweaking of the phong lighting. 2017-01-15 13:17:33 -08:00
MitchellHansen
7d7ed5367c Fixed the held keys, now occasionally a key will stick though 2017-01-14 15:40:23 -08:00
MitchellHansen
10e3ba43fa Events are now passing correctly, small bug with held keys that needs fixing 2017-01-14 15:15:59 -08:00
MitchellHansen
0e1e9af37c More work on the event system, sf::Events are completely wrapped now. 2017-01-14 13:49:56 -08:00
MitchellHansen
36851ad011 Merge branch 'master' of http://github.com/mitchellhansen/voxel-raycaster 2017-01-14 01:16:46 -08:00
MitchellHansen
2e0227419c Did a lot of boilerplate on the Event wrapper pt.2 2017-01-14 01:16:29 -08:00
MitchellHansen
4cd9bbb4ed Did a lot of boilerplate on the Event wrapper 2017-01-14 01:16:03 -08:00
0974ab9e83 Some tweaks to get the linux build running -fixed 2017-01-10 11:16:39 -08:00
791aa96da7 Some tweaks to get the linux build running 2017-01-10 11:16:02 -08:00
MitchellHansen
3c91614f45 Working on a messaging system for sf events 2017-01-10 08:46:12 -08:00
MitchellHansen
475a879b51 –Why the off by one on voxel.y? lolololol 2017-01-01 17:42:25 -08:00
MitchellHansen
f8be952a9b Fixed the camera coords in the view matrix. Tweaked cam position in kernel, odd off by one error. 2017-01-01 17:23:23 -08:00
MitchellHansen
bb9fab6305 Added lookat function. Fixed various coordinate missmatches and issues. Fixed camera movement. Added some input functions. I need some way to log fps and find those hitches 2016-12-30 21:02:04 -08:00
MitchellHansen
58867415c7 Fixed bug regarding the top octree level 2016-12-19 06:43:02 -08:00
MitchellHansen
8a9237ce50 Added some debug functions 2016-12-18 17:19:16 -08:00