18 lines
877 B
Markdown
18 lines
877 B
Markdown
Building this project is not difficult, but the setup prior is. You must have
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OpenCL and SFML development libraries insalled. You must also have OpenCL
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compatible hardware to run it on. The Cmake file should take care of most of
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the configuration, but you have to point it to your SFML root directory before
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it will generate. Working in VS2015, I don't have linux compatible hardware, but
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it does compile and run on the backup renderer albiet horrendously slowly. The
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macOS build was working around commit 50, but I no longer have access to a mac.
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Papers used:
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Efficient Sparse Voxel Octrees, Laine et al.
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A fast voxel traversal algorithm for ray tracing, Woo et al.
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