mitchellhansen
  • Joined on 2020-08-23
mitchellhansen pushed to master at mitchellhansen/resume 2021-04-04 09:29:52 +00:00
24f9d3afac no address plz
mitchellhansen pushed to deferred at mitchellhansen/minimum-viable-game-engine 2021-03-24 05:01:39 +00:00
38d29a9303 piping the texture attachments
mitchellhansen pushed to deferred at mitchellhansen/minimum-viable-game-engine 2021-03-19 06:26:59 +00:00
afc20a0efa tweaks
mitchellhansen pushed to deferred at mitchellhansen/minimum-viable-game-engine 2021-03-17 04:28:20 +00:00
5d4e6f8bed tweaks
mitchellhansen pushed to deferred at mitchellhansen/minimum-viable-game-engine 2021-03-10 08:19:10 +00:00
8cc76b7052 target views
mitchellhansen pushed to deferred at mitchellhansen/minimum-viable-game-engine 2021-03-10 07:07:13 +00:00
bd2e2557b8 compiling state
mitchellhansen pushed to deferred at mitchellhansen/minimum-viable-game-engine 2021-02-25 02:30:49 +00:00
7fb89e7d6e thinking about shaders
mitchellhansen pushed to deferred at mitchellhansen/minimum-viable-game-engine 2021-02-24 05:18:23 +00:00
813d2f6f2f exploring other rendering styles
14b0948b9c actually, the interface for writing isn't too bad. It just sucks when you want to write data from a system
mitchellhansen pushed to master at mitchellhansen/minimum-viable-game-engine 2021-02-22 05:06:08 +00:00
54e89a28ba I optimized for rendering, and made a horrific writing API, smh
mitchellhansen pushed to master at mitchellhansen/minimum-viable-game-engine 2021-02-22 01:40:24 +00:00
ebf5aa0ac4 I like the way this renders, but the implementation is an absolute disaster...
4a041cc833 mutzing about with a fps renderer. I am satisfied with this imgui thing I have going on. But it's a bit bone headed to have these two components so tightly coupled
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mitchellhansen pushed to master at mitchellhansen/minimum-viable-game-engine 2021-02-21 07:43:44 +00:00
e376241aae shadowing is back, need to figure out how I want to handle these direcitonal lights....
mitchellhansen pushed to master at mitchellhansen/minimum-viable-game-engine 2021-02-21 05:25:46 +00:00
c625dc61af fixed the lights, but I somehow broke shadowing
mitchellhansen pushed to master at mitchellhansen/minimum-viable-game-engine 2021-02-21 04:56:24 +00:00
da2c6a436a adding texturing, getting sidetracked by config loading
2b77153f10 config works great, mesh colliders v mesh colliders are very sticky...
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mitchellhansen pushed to master at mitchellhansen/minimum-viable-game-engine 2021-02-20 11:02:43 +00:00
f4c6391e37 strange things are afoot at the circle-K
mitchellhansen pushed to master at mitchellhansen/minimum-viable-game-engine 2021-02-20 10:08:52 +00:00
26f2cf4836 this is jank, but a good start
mitchellhansen pushed to master at mitchellhansen/minimum-viable-game-engine 2021-02-20 09:45:28 +00:00
c2b62a5f53 entity spawning. great success
mitchellhansen pushed to master at mitchellhansen/minimum-viable-game-engine 2021-02-20 08:30:07 +00:00
a1305bed2d musing about config/savestate loading
mitchellhansen pushed to master at mitchellhansen/minimum-viable-game-engine 2021-02-20 06:11:28 +00:00
d0a2893056 minimal logging
mitchellhansen pushed to master at mitchellhansen/minimum-viable-game-engine 2021-02-20 05:18:53 +00:00
85376e5b17 better to use a struct for the raw mesh data
mitchellhansen pushed to master at mitchellhansen/minimum-viable-game-engine 2021-02-19 07:48:56 +00:00
e5815ce0d6 working on loading materials