mitchellhansen
  • Joined on 2020-08-23
mitchellhansen pushed to master at mitchellhansen/minimum-viable-game-engine 2021-02-19 03:54:11 +00:00
e3c1ce7789 going to make entity spawning a little easier
mitchellhansen pushed to master at mitchellhansen/minimum-viable-game-engine 2021-02-16 09:03:51 +00:00
722bf45a7a refactor out to multiple files
mitchellhansen pushed to master at mitchellhansen/minimum-viable-game-engine 2021-02-16 08:36:48 +00:00
097a6e8003 lazy_static is neat... and intel's vulkan drivers are not. Blacklist debug functions on this machine since apparently the debug extension is buggy
mitchellhansen pushed to master at mitchellhansen/minimum-viable-game-engine 2021-02-16 07:25:03 +00:00
fa059fd177 imgui piped sort of how I want it. but not really
mitchellhansen pushed to master at mitchellhansen/minimum-viable-game-engine 2021-02-15 07:54:58 +00:00
d12083506b camera pausing, weird resizing crashes. Not sure what to tackle next.
mitchellhansen pushed to master at mitchellhansen/minimum-viable-game-engine 2021-02-15 07:29:57 +00:00
813a5c5e64 that's how it's done, this winit shim is pretty small so I'mma just steal it and substitute my custom events in my own local winit shim
mitchellhansen pushed to master at mitchellhansen/minimum-viable-game-engine 2021-02-15 06:33:43 +00:00
6fb6e433fb renders great. need to 2 step it so I can render in the other systems, and figure out how to get winit events into the system. bleh
mitchellhansen pushed to master at mitchellhansen/minimum-viable-game-engine 2021-02-15 05:58:29 +00:00
0a7fe889d2 got stuff on the screen, but imgui aint happy
mitchellhansen pushed to master at mitchellhansen/minimum-viable-game-engine 2021-02-15 02:07:30 +00:00
2370ce4974 halfway through imgui, the context is really not ergonomic
mitchellhansen pushed to master at mitchellhansen/minimum-viable-game-engine 2021-02-14 22:38:02 +00:00
60ab3bebd8 upgraded to 0.7.0
mitchellhansen pushed to master at mitchellhansen/minimum-viable-game-engine 2021-02-14 21:55:16 +00:00
a7c74fc47e going to update wgpu
mitchellhansen pushed to master at mitchellhansen/minimum-viable-game-engine 2021-02-14 07:28:49 +00:00
9824c1ad61 should a directional light even have roll?
mitchellhansen pushed to master at mitchellhansen/minimum-viable-game-engine 2021-02-14 07:05:50 +00:00
9665a70bac going to switch the lights over to using position, or maybe flesh out directional light more
mitchellhansen pushed to master at mitchellhansen/minimum-viable-game-engine 2021-02-14 05:55:07 +00:00
2c9ce75b8b rotation from physics
mitchellhansen pushed to master at mitchellhansen/minimum-viable-game-engine 2021-02-14 04:51:19 +00:00
b18ea7371a camera sorta works using the old voxel-raycaster style of spherical coords
mitchellhansen pushed to master at mitchellhansen/minimum-viable-game-engine 2021-02-13 09:34:55 +00:00
9c48da280c Bam! Camera movement, pure jank implementation but on the right track
mitchellhansen pushed to master at mitchellhansen/minimum-viable-game-engine 2021-02-12 08:27:17 +00:00
189805dd13 lots of skeleton stuff. lots of hacking. mostly hacking
mitchellhansen pushed to master at mitchellhansen/minimum-viable-game-engine 2021-02-11 06:19:33 +00:00
9f4c8a856c Wow, ECS is really amazing for this kind of work. Physics are attached to renderable entities and render as expected!
mitchellhansen pushed to master at mitchellhansen/minimum-viable-game-engine 2021-02-10 03:35:56 +00:00
fe45a9f166 small amount of cleanup, nphysics also seems to be getting phased out for rapier
mitchellhansen pushed to master at mitchellhansen/minimum-viable-game-engine 2021-02-05 07:55:44 +00:00
76a21ec73b adding physics and collision