Commit Graph

204 Commits

Author SHA1 Message Date
165a90eba1 . 2020-09-24 23:25:20 -07:00
aaef25f710 how do I make eventing extensible without cluttering this file with standalone functions 2020-09-19 01:24:00 -07:00
84999130bb eventing will be slightly harder 2020-09-18 00:38:12 -07:00
e7bbf1f1db comes together fast when you actually use the library correctly. compute works 2020-09-18 00:19:17 -07:00
34b5d7b3d0 rendering works in pure ECS. This is actually pretty sweet. broke compu rendering though 2020-09-17 23:55:21 -07:00
76c75c349b This consolidation is not the way to go 2020-09-17 21:42:27 -07:00
369a305817 this is a week or so worth of brainstorming. Looking at pulling everything sprite related into it's own little struct. And also doing a message everything arch 2020-09-14 21:27:00 -07:00
a42d23e5f9 sync 2020-08-22 18:47:07 -07:00
28565652c0 events are coming in. But my dual box thingy is not gonna be the way to go here. I guess it copied the data and they no longer link. Bummer 2020-08-11 21:56:14 -07:00
9719675465 added event translation 2020-08-11 21:21:40 -07:00
2e33c9c75e event system needs some thinkin 2020-08-11 00:09:58 -07:00
9eed836083 moves 2020-08-10 00:05:20 -07:00
f781c76e7e renders 2020-08-09 23:53:13 -07:00
ccbd21d90b compiles, slowly moving everything over to spec stuff 2020-08-09 23:39:03 -07:00
c52bdc1441 hulk smashing all these states together for da world 2020-08-09 22:36:10 -07:00
c10115e7b9 added hello-world example + modified vkproccessor to live inside specs 2020-08-08 23:38:44 -07:00
b070a7dd32 . 2020-08-08 22:20:43 -07:00
eac4f8d233 , 2020-08-08 20:55:55 -07:00
80a8f73d9c . 2020-08-08 16:00:13 -07:00
799e337e37 slider scales sorta 2020-08-08 02:23:06 -07:00
0619b79d34 screenspace coords was much easier than expected 2020-08-08 01:49:35 -07:00
67b7d98f99 . 2020-08-08 00:32:12 -07:00
781a7430bb . 2020-08-06 21:17:34 -07:00
0f760878da lets not consume the canvasframe 2020-08-06 18:42:46 -07:00
0caa685b23 brainstorming on how to bucket and hand out events 2020-08-04 19:00:42 -07:00
2ea20c4c0a working on piping events through to the rendered sprites, ztesting, focus, etc. 2020-08-02 22:36:21 -07:00
ea98b7e7d6 slider rendering 2020-08-01 22:51:44 -07:00
f3a3be1d99 added slider thing, broke rendering somehow though 2020-08-01 20:06:53 -07:00
8da810f23a event work + mulling over sprite containers and event notification 2020-07-31 23:39:25 -07:00
55899f26ad need to add gamepad events 2020-07-30 23:54:04 -07:00
0cce359c28 going to abstract the events like I did for the vkcaster 2020-07-30 23:11:56 -07:00
f1d60493f4 . 2020-07-29 21:48:12 -07:00
e861378fab sync 2020-07-29 17:04:28 -07:00
67efffa139 screenshotting the output 2020-07-28 19:18:22 -07:00
5916b0d947 finished updating dependencies 2020-07-27 23:04:49 -07:00
f5f0346d5c sync 2020-07-27 22:16:25 -07:00
59c44a2f2d merge 2020-07-26 00:48:04 -07:00
ea52a20fce back in the saddle, upgrading dependencies 2020-07-26 00:47:24 -07:00
491e221b39 fix the shaderunner version 2020-04-07 21:15:56 -07:00
626eac4e86 documentation 2020-03-14 00:38:00 -07:00
268c605d32 notes 2020-03-11 20:14:27 -07:00
db8cbdc77e miserable failure to get text rendering to work using these 'easy text rendering' tricks. Will be bringing in a third party library which I have to write the damn backend implementation for 2020-03-10 18:04:08 -07:00
77b781df1a Revert "adding 3d sprites"
This reverts commit 8c84c08f7e.
2020-02-27 19:19:15 -08:00
8c84c08f7e adding 3d sprites 2020-02-23 21:44:09 -08:00
1419f85455 fiddling around, trying to get the additive to work 2020-02-22 02:10:30 -08:00
5dde94cdf9 working on additive blending for determination of winding order. Saving here because this bug is very pretty 2020-02-22 01:37:47 -08:00
b3e092e25a Piping just the vertex glyph representation first to test the stencil buffer 2020-02-22 00:07:58 -08:00
bb8144bb01 compute is back in. Crashing the nvidia driver on buffer operations in the kernel.... 2020-02-21 20:39:20 -08:00
9ddc88400e some fiddling with documentation. Added Poly type 2020-02-21 19:29:24 -08:00
99ed07e070 bring docs up to date 2020-02-20 23:56:15 -08:00