Commit Graph

216 Commits

Author SHA1 Message Date
32ae95b3d0 parses the most basic example 2020-10-12 21:59:25 -07:00
d00f3b06b2 whiteboard 2020-10-12 00:35:54 -07:00
89d42909df whiteboard 2020-10-12 00:25:25 -07:00
280bc4d1a0 add screenshot 2020-10-12 00:22:24 -07:00
b80a87dd18 some pretty bad parsing 2020-10-12 00:08:03 -07:00
59a945b474 for some reason can't parse a damn line 2020-10-11 23:20:07 -07:00
bae64b0851 fiddling with a parser 2020-10-11 21:12:59 -07:00
86ce4821a4 . 2020-10-10 23:10:03 -07:00
efb786ca8a sync 2020-10-10 15:57:56 -07:00
846a082f79 . 2020-10-09 23:35:52 -07:00
d1373fc061 . 2020-10-09 23:32:40 -07:00
c0b1c2e135 petgraph 2020-09-24 23:51:05 -07:00
165a90eba1 . 2020-09-24 23:25:20 -07:00
aaef25f710 how do I make eventing extensible without cluttering this file with standalone functions 2020-09-19 01:24:00 -07:00
84999130bb eventing will be slightly harder 2020-09-18 00:38:12 -07:00
e7bbf1f1db comes together fast when you actually use the library correctly. compute works 2020-09-18 00:19:17 -07:00
34b5d7b3d0 rendering works in pure ECS. This is actually pretty sweet. broke compu rendering though 2020-09-17 23:55:21 -07:00
76c75c349b This consolidation is not the way to go 2020-09-17 21:42:27 -07:00
369a305817 this is a week or so worth of brainstorming. Looking at pulling everything sprite related into it's own little struct. And also doing a message everything arch 2020-09-14 21:27:00 -07:00
a42d23e5f9 sync 2020-08-22 18:47:07 -07:00
28565652c0 events are coming in. But my dual box thingy is not gonna be the way to go here. I guess it copied the data and they no longer link. Bummer 2020-08-11 21:56:14 -07:00
9719675465 added event translation 2020-08-11 21:21:40 -07:00
2e33c9c75e event system needs some thinkin 2020-08-11 00:09:58 -07:00
9eed836083 moves 2020-08-10 00:05:20 -07:00
f781c76e7e renders 2020-08-09 23:53:13 -07:00
ccbd21d90b compiles, slowly moving everything over to spec stuff 2020-08-09 23:39:03 -07:00
c52bdc1441 hulk smashing all these states together for da world 2020-08-09 22:36:10 -07:00
c10115e7b9 added hello-world example + modified vkproccessor to live inside specs 2020-08-08 23:38:44 -07:00
b070a7dd32 . 2020-08-08 22:20:43 -07:00
eac4f8d233 , 2020-08-08 20:55:55 -07:00
80a8f73d9c . 2020-08-08 16:00:13 -07:00
799e337e37 slider scales sorta 2020-08-08 02:23:06 -07:00
0619b79d34 screenspace coords was much easier than expected 2020-08-08 01:49:35 -07:00
67b7d98f99 . 2020-08-08 00:32:12 -07:00
781a7430bb . 2020-08-06 21:17:34 -07:00
0f760878da lets not consume the canvasframe 2020-08-06 18:42:46 -07:00
0caa685b23 brainstorming on how to bucket and hand out events 2020-08-04 19:00:42 -07:00
2ea20c4c0a working on piping events through to the rendered sprites, ztesting, focus, etc. 2020-08-02 22:36:21 -07:00
ea98b7e7d6 slider rendering 2020-08-01 22:51:44 -07:00
f3a3be1d99 added slider thing, broke rendering somehow though 2020-08-01 20:06:53 -07:00
8da810f23a event work + mulling over sprite containers and event notification 2020-07-31 23:39:25 -07:00
55899f26ad need to add gamepad events 2020-07-30 23:54:04 -07:00
0cce359c28 going to abstract the events like I did for the vkcaster 2020-07-30 23:11:56 -07:00
f1d60493f4 . 2020-07-29 21:48:12 -07:00
e861378fab sync 2020-07-29 17:04:28 -07:00
67efffa139 screenshotting the output 2020-07-28 19:18:22 -07:00
5916b0d947 finished updating dependencies 2020-07-27 23:04:49 -07:00
f5f0346d5c sync 2020-07-27 22:16:25 -07:00
59c44a2f2d merge 2020-07-26 00:48:04 -07:00
ea52a20fce back in the saddle, upgrading dependencies 2020-07-26 00:47:24 -07:00