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8a699c8f6b
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porting over to full vulkan
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2019-07-09 21:33:31 -07:00 |
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807597ebaf
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soul searching on the whole Sprite/Texture thing. It seems like SFML encourages batches of Textures to be loaded vs a constant stream of new Textures like this application will be producing. So, methinks it's time to venture out into some vulkan 2d graphics libraries
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2019-07-08 23:47:15 -07:00 |
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cc5b2a346e
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going to just use the ol update and click routine
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2019-07-07 02:53:37 -07:00 |
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35b4907d5d
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fighting with the borrow checker. I don't think this child-parent updating works in rust
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2019-07-07 02:33:01 -07:00 |
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820b99ae4e
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forked shade_runner and added compiler options. Going to add buttons along with a workflow for picking swatches
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2019-07-07 01:00:26 -07:00 |
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942ff4035d
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added color swatch picking. Need to align it to the slewed image
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2019-07-06 21:22:43 -07:00 |
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c3a2c45e21
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added dragging
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2019-07-06 20:56:23 -07:00 |
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a403d13f41
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Working on zooming and scrolling of the image. Want to do a full input chain like I did the raycaster, but I don't know if I want to commit to SFML for my windowing...
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2019-07-06 20:24:15 -07:00 |
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5551581a3e
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running again
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2019-07-06 19:40:57 -07:00 |
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21c7801fc8
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interesting behaviour on the .clone()ing of options and arcs causing compiler errors
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2019-07-06 18:57:14 -07:00 |
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8c56bda87a
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struggling with the borrow checker
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2019-07-06 16:12:39 -07:00 |
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f903b741e0
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separating out vulkan stuff
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2019-07-02 21:41:50 -07:00 |
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b2b486be84
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so that didn't do what I wanted, essentially a pixelate shader ATM
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2019-07-02 18:56:02 -07:00 |
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e597e8ef1b
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stupid stupid stupid. buffer write bug
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2019-07-02 18:07:52 -07:00 |
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e7d4d6a8e2
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took out all the sfml shader stuff. will port the rest to vulkan if buffer swapping becomes a perf issue
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2019-07-02 18:03:50 -07:00 |
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ceb138c391
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So it seems like we are constrained to a fixed size buffer?
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2019-07-02 00:12:35 -07:00 |
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20f3075fa8
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for some reason I broke it. I think it has to do with the glsl layout
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2019-07-01 23:09:42 -07:00 |
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4b85f6dd1f
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made buffer loading much faster
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2019-07-01 22:41:40 -07:00 |
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d5350a04ff
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runtime compiled shader. Annoying behaviour forcing clean builds or whitespace modification before picking up shader changes in compile time shader
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2019-06-30 21:53:06 -07:00 |
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8c22536653
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adding another buffer for xy
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2019-06-30 01:11:29 -07:00 |
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4de26c702d
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still dont know why this isn't working
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2019-06-18 23:55:21 -07:00 |
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6698c04b58
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just gonna do a file read
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2019-06-18 00:16:37 -07:00 |
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e8d94e4ba7
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fiddling
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2019-06-13 00:56:52 -07:00 |
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7a9f08c7ec
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editing the image via vulkan compute shader
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2019-06-12 22:30:10 -07:00 |
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9b266c8d3f
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moved gpu example to main
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2019-06-12 21:22:06 -07:00 |
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ff679e1cab
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update references
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2019-06-12 20:43:29 -07:00 |
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c139121acb
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moving files
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2019-06-12 20:41:40 -07:00 |
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e001f252eb
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imported shader example
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2019-06-11 00:44:33 -07:00 |
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b9f51bab09
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Blurs pixels. This is way to slow. Need to SIMD or maybe OpenCV
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2019-06-06 23:33:08 -07:00 |
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f844982553
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gutted and playing with pixel manipulation
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2019-06-06 22:52:56 -07:00 |
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94ce0bcd30
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version incompatability
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2019-05-07 23:09:58 -07:00 |
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cbfc854dc1
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.
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2019-02-13 16:21:09 -08:00 |
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070fdb3873
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Apparently *self referencial structs* are a big no no in Rust, bummer
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2019-01-31 23:27:33 -08:00 |
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21dc0b81ed
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going to just put all the loading stuff into the EntState
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2019-01-31 15:03:24 -08:00 |
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72bf8217ef
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.
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2019-01-31 12:14:09 -08:00 |
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45256f1a0e
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.
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2019-01-30 17:48:11 -08:00 |
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3eda84210d
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message
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2019-01-30 16:23:29 -08:00 |
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2dac8912e4
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figuring out who the hell is going to own the texture atlas texture
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2019-01-29 23:13:13 -08:00 |
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8d4e2f1c1e
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debugging reference and ownership issues
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2019-01-29 17:49:55 -08:00 |
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4075c95dff
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yeah that didn't fix it
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2019-01-28 22:59:05 -08:00 |
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4d3f48f075
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fiddling with the movement
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2019-01-28 22:33:58 -08:00 |
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474eb9311e
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Adding bounding boxes
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2019-01-28 16:28:01 -08:00 |
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dc6765af99
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.
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2019-01-25 17:00:43 -08:00 |
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860ea2deab
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removed warnings
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2019-01-24 16:07:24 -08:00 |
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41b3dd4d0f
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.
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2019-01-24 00:11:33 -08:00 |
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00fe05fcdc
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Movement
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2019-01-23 15:46:34 -08:00 |
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b0d11f98be
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init
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2019-01-21 12:26:24 -08:00 |
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