Commit Graph

158 Commits

Author SHA1 Message Date
b3e092e25a Piping just the vertex glyph representation first to test the stencil buffer 2020-02-22 00:07:58 -08:00
bb8144bb01 compute is back in. Crashing the nvidia driver on buffer operations in the kernel.... 2020-02-21 20:39:20 -08:00
9ddc88400e some fiddling with documentation. Added Poly type 2020-02-21 19:29:24 -08:00
99ed07e070 bring docs up to date 2020-02-20 23:56:15 -08:00
438f96eb32 compiles and renders textures again 2020-02-20 23:55:36 -08:00
d1051a0ca3 Switched vertex type to be chosen at the shader load 2020-02-13 23:37:41 -08:00
fcfa40e335 bringing docs up to date 2020-02-13 17:14:29 -08:00
659cd98a1f moved over to the enum method of drawing. Not flexible, but type safe 2020-02-12 00:42:30 -08:00
80c0d323be Going to just normalize to a single hardcoded enum of vertex definitions. Seems like quite a backpeddle.... 2020-02-10 23:39:58 -08:00
cd0c1e6052 oh my god it compiles. A month of brainstorming comes out to a single enum 2020-02-06 23:38:28 -08:00
1597f0e380 Sorta want this type of API, but, CanvasFrame would be tied to a single type... 2020-02-05 22:10:38 -08:00
0c1f513225 going to save here. re-evaluating drawable now that runtimevertexdef is in 2020-02-05 20:02:06 -08:00
1fde36e42c fixed the glyph panic, this still is very wrong 2020-02-05 00:15:08 -08:00
f3f52becb4 bringing docs up to date 2020-02-04 23:02:43 -08:00
8fcd26063a moved around the file heirarchy to make these handles safer 2020-02-04 23:02:21 -08:00
bb5617420e weird old canvas version hanging around 2020-02-04 19:56:43 -08:00
4b8fffc6bf documenting 2020-02-04 00:21:15 -08:00
da836f318e hacked in enough to actually push the errors out to the load_font function 2020-01-23 23:36:14 -08:00
2bc9ebdc6b add doc 2020-01-23 23:13:36 -08:00
dcc0df955e . 2020-01-22 21:45:59 -08:00
a3ce819cd9 compiles 2020-01-22 19:11:09 -08:00
83a5e9b997 lots of refactoring for the dynamic vertex in addition to planning out documentation 2020-01-22 18:38:45 -08:00
8db858b29a documenting 2020-01-20 23:41:46 -08:00
629a513dfc . 2020-01-20 22:43:43 -08:00
11701542e2 working on dynamic v's 2020-01-20 21:42:13 -08:00
8a83a1f12a Getting back up to date 2020-01-18 22:30:46 -08:00
88b078d1ff updated flow chart 2019-10-17 23:28:37 -07:00
f1e8990dba compiles. Need a good hard think to see what this interface is going to look like 2019-10-17 22:57:27 -07:00
ffa04d0bb1 doing some hardcore storming on this dynamic vertex situation 2019-10-16 23:29:49 -07:00
c4b20bcd79 Added template dynamic vertex. 2019-10-15 16:08:17 -07:00
554e8d551e Got the vertex definition into the load function. Which is something 2019-10-15 00:08:43 -07:00
595937d68f in the middle of expirimenting with was to implement this drawable api 2019-10-11 22:46:35 -07:00
1551a53d1e piping everything through. Almost done 2019-10-09 23:06:55 -07:00
e5ba27c353 diagramming out what I want to do here. CanvasFont will live with the buffers. Need to figure out how and where I'm going to query the font data for rendering 2019-10-09 20:44:56 -07:00
b1b081af87 working through the pipeline I have going on for the text stuff 2019-10-08 21:31:57 -07:00
86eb27f86d getting the canvasframe set up for text 2019-10-07 23:34:11 -07:00
e4a9170515 compiles 2019-10-07 20:34:41 -07:00
2fa08bf99e refactoring out shaders 2019-10-07 19:25:47 -07:00
77d30591e6 still working on getiting these shaders to a usable API 2019-09-28 21:30:28 -07:00
1a247e482a breaking out the shader 2019-09-24 23:22:15 -07:00
5a888a4163 hitting this damn shader module again. Very unergonomic interface with the fact that the entry point doesn't just own the shadermodule 2019-09-24 22:39:24 -07:00
3db8eaf006 refactoring the shader container. To Trait or not to Trait? Probably Trait 2019-09-22 01:37:58 -07:00
34c23eebc0 moved to rust style file tree 2019-09-21 23:59:43 -07:00
fa2c9397bf I need to impl a private module so I can have a private get_paths 2019-09-21 23:33:56 -07:00
5462566396 in a stroke of genius (total luck) I have gotten a stencil buffer which culls pixels 2019-09-18 20:21:59 -07:00
54fff9a4e9 stencil buffer is added, but not working for invert 2019-09-18 18:53:45 -07:00
038eedeb97 brought back to a compiling state 2019-09-17 20:28:16 -07:00
89fc974d3c some mishmash brainstorming on adding text rendering. Going to use inverted stencil buffer + glyph path method 2019-09-17 20:10:16 -07:00
b13a834475 fiddling with text rendering 2019-09-11 23:39:07 -07:00
df2543bc8d fixed depth buffering for images 2019-09-11 22:39:25 -07:00