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f3a3be1d99
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added slider thing, broke rendering somehow though
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2020-08-01 20:06:53 -07:00 |
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8da810f23a
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event work + mulling over sprite containers and event notification
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2020-07-31 23:39:25 -07:00 |
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55899f26ad
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need to add gamepad events
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2020-07-30 23:54:04 -07:00 |
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0cce359c28
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going to abstract the events like I did for the vkcaster
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2020-07-30 23:11:56 -07:00 |
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f1d60493f4
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.
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2020-07-29 21:48:12 -07:00 |
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67efffa139
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screenshotting the output
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2020-07-28 19:18:22 -07:00 |
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5916b0d947
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finished updating dependencies
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2020-07-27 23:04:49 -07:00 |
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f5f0346d5c
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sync
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2020-07-27 22:16:25 -07:00 |
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ea52a20fce
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back in the saddle, upgrading dependencies
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2020-07-26 00:47:24 -07:00 |
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77b781df1a
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Revert "adding 3d sprites"
This reverts commit 8c84c08f7e.
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2020-02-27 19:19:15 -08:00 |
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8c84c08f7e
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adding 3d sprites
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2020-02-23 21:44:09 -08:00 |
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b3e092e25a
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Piping just the vertex glyph representation first to test the stencil buffer
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2020-02-22 00:07:58 -08:00 |
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bb8144bb01
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compute is back in. Crashing the nvidia driver on buffer operations in the kernel....
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2020-02-21 20:39:20 -08:00 |
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9ddc88400e
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some fiddling with documentation. Added Poly type
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2020-02-21 19:29:24 -08:00 |
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438f96eb32
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compiles and renders textures again
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2020-02-20 23:55:36 -08:00 |
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fcfa40e335
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bringing docs up to date
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2020-02-13 17:14:29 -08:00 |
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659cd98a1f
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moved over to the enum method of drawing. Not flexible, but type safe
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2020-02-12 00:42:30 -08:00 |
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80c0d323be
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Going to just normalize to a single hardcoded enum of vertex definitions. Seems like quite a backpeddle....
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2020-02-10 23:39:58 -08:00 |
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cd0c1e6052
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oh my god it compiles. A month of brainstorming comes out to a single enum
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2020-02-06 23:38:28 -08:00 |
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1597f0e380
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Sorta want this type of API, but, CanvasFrame would be tied to a single type...
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2020-02-05 22:10:38 -08:00 |
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0c1f513225
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going to save here. re-evaluating drawable now that runtimevertexdef is in
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2020-02-05 20:02:06 -08:00 |
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8fcd26063a
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moved around the file heirarchy to make these handles safer
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2020-02-04 23:02:21 -08:00 |
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bb5617420e
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weird old canvas version hanging around
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2020-02-04 19:56:43 -08:00 |
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dcc0df955e
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.
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2020-01-22 21:45:59 -08:00 |
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83a5e9b997
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lots of refactoring for the dynamic vertex in addition to planning out documentation
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2020-01-22 18:38:45 -08:00 |
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8a83a1f12a
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Getting back up to date
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2020-01-18 22:30:46 -08:00 |
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88b078d1ff
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updated flow chart
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2019-10-17 23:28:37 -07:00 |
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554e8d551e
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Got the vertex definition into the load function. Which is something
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2019-10-15 00:08:43 -07:00 |
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595937d68f
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in the middle of expirimenting with was to implement this drawable api
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2019-10-11 22:46:35 -07:00 |
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1551a53d1e
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piping everything through. Almost done
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2019-10-09 23:06:55 -07:00 |
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e5ba27c353
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diagramming out what I want to do here. CanvasFont will live with the buffers. Need to figure out how and where I'm going to query the font data for rendering
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2019-10-09 20:44:56 -07:00 |
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e4a9170515
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compiles
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2019-10-07 20:34:41 -07:00 |
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2fa08bf99e
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refactoring out shaders
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2019-10-07 19:25:47 -07:00 |
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77d30591e6
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still working on getiting these shaders to a usable API
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2019-09-28 21:30:28 -07:00 |
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34c23eebc0
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moved to rust style file tree
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2019-09-21 23:59:43 -07:00 |
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fa2c9397bf
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I need to impl a private module so I can have a private get_paths
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2019-09-21 23:33:56 -07:00 |
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54fff9a4e9
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stencil buffer is added, but not working for invert
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2019-09-18 18:53:45 -07:00 |
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89fc974d3c
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some mishmash brainstorming on adding text rendering. Going to use inverted stencil buffer + glyph path method
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2019-09-17 20:10:16 -07:00 |
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b13a834475
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fiddling with text rendering
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2019-09-11 23:39:07 -07:00 |
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df2543bc8d
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fixed depth buffering for images
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2019-09-11 22:39:25 -07:00 |
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f6adbd80d1
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depth buffer compiles and switched to 3d vertices
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2019-09-11 22:04:43 -07:00 |
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73456dc58d
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multi texturing works
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2019-09-10 22:47:19 -07:00 |
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5f2092ef21
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fixed 0,1 coord issue. Going to test multiple vertex buffers now
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2019-09-10 22:04:13 -07:00 |
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9043c2cd3c
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removed the colored vertex and combined into one. Half fixed texturing. Fully fixed images and compute swapping
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2019-09-10 21:13:48 -07:00 |
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e8507f9dfc
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Fixed a particularly nasty typo bug. Added more moving sprites. Will need to examine order of draw commands. Need to fix the size/8 for misaligned data.
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2019-09-09 23:27:49 -07:00 |
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709a617cd1
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somehow lost texturing need to look back
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2019-09-09 22:34:46 -07:00 |
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bf3abfe29d
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more documentation. Image base impl
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2019-09-09 21:52:52 -07:00 |
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26b73c48a8
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working on docs
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2019-09-09 20:57:15 -07:00 |
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314fa3e4af
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Workgroup sizes of 8 along with reducing the amount of work groups improves performance 20x
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2019-09-06 00:21:50 -07:00 |
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711e678969
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That's it. Fifo present mode halts until the next time the screen is refreshed. Mailbox will replace the lined up image if the refresh period has not been reached
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2019-09-05 23:26:25 -07:00 |
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