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mitchellhansen
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conways-game-of-life-cpu
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ca6fd8c563e060d519c834cfa5dc8c41a4fa3f95
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MitchellHansen
ca6fd8c563
Just messing around, I'll save anyway. Profiled the multi to linear function being called each time in Update. And moved it to the class constructor but it actually slowed it down. Might be cache related? As it is the difference between computing the value on the fly vs. getting the stored value
2016-01-20 14:23:05 -08:00
Conways
Just messing around, I'll save anyway. Profiled the multi to linear function being called each time in Update. And moved it to the class constructor but it actually slowed it down. Might be cache related? As it is the difference between computing the value on the fly vs. getting the stored value
2016-01-20 14:23:05 -08:00
.gitattributes
Initial commit to add default .gitIgnore and .gitAttribute files.
2015-11-27 00:49:42 -08:00
.gitignore
Initial commit to add default .gitIgnore and .gitAttribute files.
2015-11-27 00:49:42 -08:00
Conways.sln
Just messing around, I'll save anyway. Profiled the multi to linear function being called each time in Update. And moved it to the class constructor but it actually slowed it down. Might be cache related? As it is the difference between computing the value on the fly vs. getting the stored value
2016-01-20 14:23:05 -08:00
README.md
Update README.md
2016-01-16 19:57:53 -08:00
Screeny2.png
Screeny
2016-01-16 19:57:33 -08:00
Screeny.png
Multithreaded, I think the hangup now is sprite drawing, but it looks much more impressive now. So i'm happy
2015-12-22 14:49:32 -08:00
README.md
Conway
Simple (slow) simulation of Conways game of life, SFML, C++
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618
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CMake
67.9%
C++
32.1%