Logo
Explore Help
Sign In
mitchellhansen/minimum-viable-game-engine
1
0
Fork 0
You've already forked minimum-viable-game-engine
Code Issues Pull Requests Releases Wiki Activity
62 Commits 3 Branches 0 Tags
7527694fd28a760811e321b42e8983616f9baaad
Commit Graph

14 Commits

Author SHA1 Message Date
mitchellhansen
c06d884050 got a good obj file, finally 2021-07-18 23:42:28 -07:00
mitchellhansen
73df55b689 tweaking for 2d 2021-07-18 18:22:01 -07:00
mitchellhansen
da2c6a436a adding texturing, getting sidetracked by config loading 2021-02-20 20:56:20 -08:00
mitchellhansen
2b77153f10 config works great, mesh colliders v mesh colliders are very sticky... 2021-02-20 03:43:57 -08:00
mitchellhansen
a1305bed2d musing about config/savestate loading 2021-02-20 00:29:57 -08:00
mitchellhansen
e5815ce0d6 working on loading materials 2021-02-18 23:48:47 -08:00
mitchellhansen
a7c74fc47e going to update wgpu 2021-02-14 13:55:10 -08:00
mitchellhansen
9665a70bac going to switch the lights over to using position, or maybe flesh out directional light more 2021-02-13 23:05:45 -08:00
mitchellhansen
2c9ce75b8b rotation from physics 2021-02-13 21:54:59 -08:00
mitchellhansen
b18ea7371a camera sorta works using the old voxel-raycaster style of spherical coords 2021-02-13 20:51:14 -08:00
mitchellhansen
9f4c8a856c Wow, ECS is really amazing for this kind of work. Physics are attached to renderable entities and render as expected! 2021-02-10 22:19:26 -08:00
mitchellhansen
9ebaece426 refactor 2021-01-26 18:12:12 -08:00
mitchellhansen
77dcf1faf9 ripping up the example 2021-01-03 22:41:33 -08:00
mitchellhansen
7fc761ef9c runs 2021-01-02 01:10:39 -08:00
Powered by Gitea Version: 1.24.5 Page: 42ms Template: 5ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API