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mitchellhansen/minimum-viable-game-engine
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55 Commits 3 Branches 0 Tags
bd2e2557b85776925266d727e5259a02bf450ab8
Commit Graph

13 Commits

Author SHA1 Message Date
mitchellhansen
813d2f6f2f exploring other rendering styles 2021-02-23 21:18:11 -08:00
mitchellhansen
da2c6a436a adding texturing, getting sidetracked by config loading 2021-02-20 20:56:20 -08:00
mitchellhansen
2b77153f10 config works great, mesh colliders v mesh colliders are very sticky... 2021-02-20 03:43:57 -08:00
mitchellhansen
a1305bed2d musing about config/savestate loading 2021-02-20 00:29:57 -08:00
mitchellhansen
e5815ce0d6 working on loading materials 2021-02-18 23:48:47 -08:00
mitchellhansen
a7c74fc47e going to update wgpu 2021-02-14 13:55:10 -08:00
mitchellhansen
9665a70bac going to switch the lights over to using position, or maybe flesh out directional light more 2021-02-13 23:05:45 -08:00
mitchellhansen
2c9ce75b8b rotation from physics 2021-02-13 21:54:59 -08:00
mitchellhansen
b18ea7371a camera sorta works using the old voxel-raycaster style of spherical coords 2021-02-13 20:51:14 -08:00
mitchellhansen
9f4c8a856c Wow, ECS is really amazing for this kind of work. Physics are attached to renderable entities and render as expected! 2021-02-10 22:19:26 -08:00
mitchellhansen
9ebaece426 refactor 2021-01-26 18:12:12 -08:00
mitchellhansen
77dcf1faf9 ripping up the example 2021-01-03 22:41:33 -08:00
mitchellhansen
7fc761ef9c runs 2021-01-02 01:10:39 -08:00
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