Commit Graph

273 Commits

Author SHA1 Message Date
67ec7b7785 Traversal is finally able to render coherent images, lots of artifacting. Probably logic error with traversal as opposed to math error in intersection_t's 2018-04-14 02:47:42 -07:00
af7e0bf00b going to need to either add method of getting sub voxel position from the idx mask, or keep track of both vox and sub vox position in the DFS. Converted some logic steps in the DFS over to branchless selects 2018-04-12 22:06:12 -07:00
MitchellHansen
3c76a0729a looks like the idx checking got broken somehow 2018-04-08 07:44:45 -07:00
MitchellHansen
9ab0770bdb tweaking, fixed logic errors in the DFS vox function along with some traversal errors. Hunting down a driver crash that I somehow introduced 2018-04-08 05:37:35 -07:00
MitchellHansen
20f36d4eb1 lots of little tweaks, the cl is still completely broken, need to revert the oct position calc 2018-03-21 22:31:17 -07:00
MitchellHansen
8a1eb5e430 Running on windows, for some reason doesn't crash as well 2018-03-03 06:43:52 -08:00
8f6ecae4cb really bad crashing, need to debug this on a cpu only machine 2018-03-02 22:21:44 -08:00
8f822e14f7 Have some real bad lock ups when the oct is semi full 2018-03-01 21:54:16 -08:00
6650eb784d Slightly closer, for some reason the face mask has been -1 and 0 this whole time???? 2018-03-01 21:23:48 -08:00
86bcd4f0ae Well I got something coming up, performance is worse than I was hoping, but there's a lot of optimization to go 2018-02-28 22:49:28 -08:00
24a97e47e1 hackily adding the event count to the graph 2018-02-28 20:40:08 -08:00
5a47d3bad4 Debugging of a mouse polling issue, refactored the graph thing and finished tweaking it, added a few profiles to the graph, so pretty 2018-02-27 22:13:59 -08:00
29612edd61 changed to c++ input args. Also, C++11 is the one true god 2018-02-27 20:27:24 -08:00
7679a5a938 modifying multilines to fit what I want it to do 2018-02-26 23:12:00 -08:00
dd44955f33 Updated Imgui and ImguiSFML 2018-02-26 21:40:55 -08:00
33a8e3af8b working on a more versitile fps counter, but need to move to the newest imgui first 2018-02-26 20:49:27 -08:00
d431352e8f Added display for settings buffer data 2018-02-25 02:47:25 -08:00
6464fceece Added enabling and disabling of the octree from the settings buffer 2018-02-24 21:29:17 -08:00
d2bc5e483a The settings buffer is fully operational 2018-02-24 21:04:29 -08:00
da461a0ee4 Removed the rest of the compiler warnings 2018-02-21 21:42:55 -08:00
fb6557fba2 Cleaned up includes, fixed compiler warning 2018-02-21 21:30:01 -08:00
bb8f87267b Fixed a segfault on shutdown 2018-02-21 21:02:08 -08:00
c17d937ee5 Fixed the most common crash on exit, still one more hiding and crashing in libc 2018-02-17 14:54:43 -08:00
d6bdcbdeca Leaving it compiling at least, CL seems to have broken at some point on my thinkpad 2018-02-17 02:08:48 -08:00
51be54c964 partway through some documentation and bug fixing 2018-02-17 01:08:31 -08:00
176d9f7a54 And also made the camera react to gravity, not fall through the floor 2018-02-08 00:52:01 -08:00
c698711fdf Finally converted the camera lens to a proper frustrum, no more fish eye 2018-02-07 23:58:48 -08:00
cc0b078e17 changed the paths in cmake, fixed two dumb sigabrts on termination 2017-12-12 22:23:14 -08:00
7bb1c5100f update readme 2017-12-12 21:44:57 -08:00
2baabf5bc5 Holy hell, finally got this working with an R9 390 + Ubuntu. 2017-11-15 23:07:50 -08:00
Mitchell
d3a9c95ef7 Update README.md 2017-10-23 18:05:27 -07:00
MitchellHansen
40634837a9 Porting over the traversal algo to do some in situ programming. Running into some pretty bad register pressure bottlenecks. Might pivot to thinking about the multistage kernel for a bit 2017-10-21 19:40:00 -07:00
MitchellHansen
36bf5697fa Tweaking, fixed a very old off by one bug on voxel gen 2017-10-21 06:54:09 -07:00
MitchellHansen
dcf355c636 Small tweaks while debugging. Will get 1:1 traversal working 100% before tackling jump_power 2017-10-19 22:21:33 -07:00
MitchellHansen
513a827645 Worked out a bit more of the traversal. Up to the point of assessing the situation with intersection_t updating 2017-10-19 21:30:16 -07:00
MitchellHansen
3f09515c0a Update video demo, tweaking my refactor of the maps. Working on downwards navigation in the oct traversal 2017-10-18 22:10:31 -07:00
MitchellHansen
c35f867c76 Shuffling the map stuff around to make more sense structurally. Also shrunk the scope of the demos wayyyy down to facilitate easier debugging in my next planned steps 2017-10-17 23:59:15 -07:00
MitchellHansen
242aaaa485 Tweaking the blinn-phong function 2017-10-14 19:56:03 -07:00
MitchellHansen
76189ef0b4 Optimizing, fixing things in the kernel. More oct work 2017-10-14 14:18:26 -07:00
MitchellHansen
8894d5e3a7 Still plucking away at the octree traversal 2017-10-13 20:57:05 -07:00
Mitchell
618535fed7 Merge pull request #2 from MitchellHansen/octree-develop
Octree develop
2017-10-12 00:17:22 -07:00
MitchellHansen
77e283a4ce 256^3 rendering at 15FPS WITHOUT THE TRAVERSAL ALGORITHM! This thing's gonna FLY! 2017-10-12 00:15:56 -07:00
MitchellHansen
b9c1bef7bc Fixed a small bug that was breaking the far ptr's 2017-10-12 00:04:06 -07:00
MitchellHansen
2519532172 committing in a broken state, we got problems with the far pointers. Acting as absolute when should be relative 2017-10-09 23:53:59 -07:00
MitchellHansen
787e308bcb Removed the demo movement, added fog, correctly this time! 2017-10-09 22:52:21 -07:00
MitchellHansen
f733ca4aec 'Demo Mode' release 2017-10-07 23:22:47 -07:00
MitchellHansen
87b7f60fa0 found it, wasn't handling the intersection case 2017-10-07 22:26:38 -07:00
MitchellHansen
ed99716565 More optimizing, removing some dumb casts. Some are needed though when they really shouldn't be? Also somehow broke shadowing in the last few commits and never noticed D= 2017-10-07 22:20:40 -07:00
MitchellHansen
c5c65474d6 ~10 FPS from moving some oct stuff to const, ~0.5 fps from adding a few more consts to initializers in the kernel 2017-10-07 21:32:22 -07:00
58ef1da02a Did this work? 2017-10-05 23:30:12 -07:00