Commit Graph

12 Commits

Author SHA1 Message Date
MitchellHansen
f733ca4aec 'Demo Mode' release 2017-10-07 23:22:47 -07:00
MitchellHansen
3ff6fb0b14 Adding a method of rendering GUI's that avoid the whole throwing raw
data around everywhere thing I had going on before
2017-09-27 23:36:20 -07:00
MitchellHansen
ebce781eb3 Got the octree data to the GPU and it's traversing it, but it having some corruption issues. Endianness??? 2017-09-24 00:50:09 -07:00
MitchellHansen
b493d56f7a Removed some extra headers in util, restricted the scope of some others 2017-03-23 00:45:13 -07:00
MitchellHansen
50c6d68944 Switched Utils name back. Converted the current debug text over to ImGui. 2017-03-17 00:09:48 -07:00
MitchellHansen
15fb922c27 Had some include troubles, renamed util but need to rename it back to .hpp. Switched the fps counter to run with imgui 2017-03-16 23:47:05 -07:00
MitchellHansen
ab1fcb9678 Hooked up the phone controller to the light and added a demo video at 1440x900 2017-02-12 23:04:08 -08:00
MitchellHansen
e364c5380d Lights are now working correctly. Need to update the kernel to account for multiple lights, and add sfEventSubscriber to the LightHandler 2017-02-11 23:16:09 -08:00
MitchellHansen
6e0d5814e1 Added some documentation on the lights. Got most everything tidied up. Having some issues with std::moving unique ptrs. Going to change them to shared_ptr 2017-02-11 21:43:32 -08:00
MitchellHansen
bfb6d922a3 Working on lights, I'm conceeding and just using a fixed array. I think it will be faster in the long run, as I won't have to rebind the lights when I add/remove one. Also wrestling with really lame compiler erros with these templated pointers 2017-02-08 23:17:10 -08:00
3571bdcd61 Fixed all the compiler warnings, fixed depreciated screenshot function 2017-02-06 03:47:43 -08:00
MitchellHansen
fa047f9e3a Wrestling with the compiler to pass these shared_ptr's 2017-02-04 22:34:09 -08:00