Commit Graph

181 Commits

Author SHA1 Message Date
MitchellHansen
c35f867c76 Shuffling the map stuff around to make more sense structurally. Also shrunk the scope of the demos wayyyy down to facilitate easier debugging in my next planned steps 2017-10-17 23:59:15 -07:00
MitchellHansen
76189ef0b4 Optimizing, fixing things in the kernel. More oct work 2017-10-14 14:18:26 -07:00
MitchellHansen
8894d5e3a7 Still plucking away at the octree traversal 2017-10-13 20:57:05 -07:00
MitchellHansen
77e283a4ce 256^3 rendering at 15FPS WITHOUT THE TRAVERSAL ALGORITHM! This thing's gonna FLY! 2017-10-12 00:15:56 -07:00
MitchellHansen
b9c1bef7bc Fixed a small bug that was breaking the far ptr's 2017-10-12 00:04:06 -07:00
MitchellHansen
2519532172 committing in a broken state, we got problems with the far pointers. Acting as absolute when should be relative 2017-10-09 23:53:59 -07:00
MitchellHansen
787e308bcb Removed the demo movement, added fog, correctly this time! 2017-10-09 22:52:21 -07:00
MitchellHansen
f733ca4aec 'Demo Mode' release 2017-10-07 23:22:47 -07:00
MitchellHansen
c5c65474d6 ~10 FPS from moving some oct stuff to const, ~0.5 fps from adding a few more consts to initializers in the kernel 2017-10-07 21:32:22 -07:00
58ef1da02a Did this work? 2017-10-05 23:30:12 -07:00
2d2a854f0f This is going to require a major rewrite of every component of this program. Going to revert back to the linear game loop for now 2017-10-05 22:51:02 -07:00
MitchellHansen
5fcf1c0e44 working on the frame controller, this might get messy 2017-10-01 17:01:05 -07:00
MitchellHansen
4d6cecc7e0 Thinking about doing a simple scheduling system next. Perhaps tick tied to the step_size? 2017-09-28 22:11:14 -07:00
MitchellHansen
a280005bd9 It's the year 2017. Why the hell does VS not autosave? 2017-09-27 23:42:33 -07:00
MitchellHansen
3ff6fb0b14 Adding a method of rendering GUI's that avoid the whole throwing raw
data around everywhere thing I had going on before
2017-09-27 23:36:20 -07:00
MitchellHansen
ed250d1291 Octree works out to 128x128 as is, and performance seems very promising. Traversal or octree generation fixes will be next 2017-09-24 18:28:32 -07:00
MitchellHansen
305ef917e0 Thankfully it wasn't a problem with the data format, I was passing the
address of a ptr, not the address contained by the ptr. With that,
preliminary GPU octree interaction works perfectly
2017-09-24 17:48:06 -07:00
7c86c60f9f Added EGL linking and useage for the linux cl_khr_gl_sharing
interaction. This still crashes on my machine but at least its getting
closer to working. Fixed some warnings and errors while compiling with
clang++
2017-09-24 17:07:51 -07:00
MitchellHansen
ebce781eb3 Got the octree data to the GPU and it's traversing it, but it having some corruption issues. Endianness??? 2017-09-24 00:50:09 -07:00
MitchellHansen
ba11f9c081 Wrapping up for today 2017-09-23 14:34:56 -07:00
MitchellHansen
836af27a3e small tweaks to the kernel code 2017-09-23 14:03:33 -07:00
MitchellHansen
abb9621080 Added main.cpp header 2017-09-23 13:50:04 -07:00
MitchellHansen
3f19c2e13d Cleaned up some stray GL shit 2017-09-23 13:41:06 -07:00
MitchellHansen
7cc1b23799 Copy pasted main.cpp over into it's own class, hopefully in time will clean up some of this cruft 2017-09-23 13:31:06 -07:00
MitchellHansen
8c193acd40 quick save before the main.cpp refactor 2017-09-23 13:05:50 -07:00
MitchellHansen
0b42481020 More tweaking and refactoring 2017-09-23 12:46:26 -07:00
MitchellHansen
e0cb26a9d1 More error checking, probably way more than I would ever need but oh well, it looks cool 2017-09-23 01:25:45 -07:00
MitchellHansen
86f1622090 Some machinations on a config structure as well as a restructure on how
I do logging.
2017-09-23 01:06:20 -07:00
MitchellHansen
9f764f4cbd Lots of little tweaks as I figure out the octree. Fixed bug regarding the selects in the kernel dictating material texturing 2017-08-19 00:04:10 -07:00
MitchellHansen
4642ab8f0b Fiddling with the traversal algorithm and shoehorning in the DFS algo 2017-07-13 22:14:29 -07:00
MitchellHansen
316293a110 Cleaned up and pulled out some code into Map.cpp in order to start working on the meat of the *Correct* voxel traversal method as explained in the paper. 2017-07-12 00:09:19 -07:00
1ed6a622bc That was a really dumb bug! Octree was being generated mirrored because I second guessed myself on a for loop 2017-07-03 00:42:54 -07:00
7c076ca63c Whoops 2017-07-02 12:42:46 -07:00
16e40f0c91 refactored the raycaster outside of the folder 2017-07-02 12:41:56 -07:00
5e9401cd27 Linux build working again, removed the GL_Testing stuff, I'm going to move to Vulkan eventually. Got voxel search working mostly with the new octree changes. Issue with mirroring of voxel data currently 2017-07-02 12:36:25 -07:00
MitchellHansen
04842dd597 It appears that the new generation algorithm works well. The tree structure is intact and the relative pointers look correct. I'll write a validator when I get a chance 2017-06-30 02:37:40 -07:00
MitchellHansen
b82d543479 First draft of the revised octree generation code 2017-06-30 01:47:19 -07:00
MitchellHansen
1fab4943bf fiddling around with far pointers, page headers somewhat solid 2017-06-30 01:13:08 -07:00
MitchellHansen
3596c9094c Refactoring the generation code to the octree, working on the memory management of the various buffers and trunk 2017-06-29 03:29:36 -07:00
MitchellHansen
32e58d516a bringing up to date 2017-06-29 01:52:30 -07:00
MitchellHansen
c7bde50e0d Saving before breaking changes 2017-06-25 01:22:24 -07:00
MitchellHansen
ce862feb0b Couple of refactors and tricks in the kernel to speed things up. ~5FPS average improvement 2017-04-21 20:09:12 -07:00
MitchellHansen
a40b5545e8 Removed the class heirarchy for the raycaster. I was aiming for maximum compatability but realistically, this project will never run at any sort of acceptable speed on the cpu. Also in the previous commit fixed multiple longterm bugs as well as fixed bugs in the event system and made it much safer 2017-04-15 01:50:01 -07:00
MitchellHansen
334a375535 Commit might have been messed up 2017-04-15 01:45:09 -07:00
MitchellHansen
8806777dc9 Lots of tweaking. Tenative buggy reflection implimented. 2017-04-13 03:41:05 -07:00
MitchellHansen
2421f7bdce Having some performance issues on a new windows install. Going to pull device selection out to the GUI and do further testing 2017-03-25 21:25:14 -07:00
MitchellHansen
b493d56f7a Removed some extra headers in util, restricted the scope of some others 2017-03-23 00:45:13 -07:00
MitchellHansen
7c534500f6 Cut down a few of the compiler warnings, refactored the octree into its own file. Refactored all map items into their own subfolder 2017-03-22 23:52:33 -07:00
MitchellHansen
2ad7383406 Added a struct to pass away from get_voxel 2017-03-22 23:24:43 -07:00
MitchellHansen
e45df185f7 Cleaned up Map and the Octree. Did some testing and refactoring of generation code. Interleaved data is now good, also changed the block stack dealio to just a blob of uint64_t data. Used a GCC and by extension MSVC extension which speeds up count_bits by a good bit. After all optimizations, getVoxel is now around 10-15 times faster. 2017-03-22 22:50:17 -07:00