MitchellHansen
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a40b5545e8
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Removed the class heirarchy for the raycaster. I was aiming for maximum compatability but realistically, this project will never run at any sort of acceptable speed on the cpu. Also in the previous commit fixed multiple longterm bugs as well as fixed bugs in the event system and made it much safer
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2017-04-15 01:50:01 -07:00 |
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MitchellHansen
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334a375535
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Commit might have been messed up
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2017-04-15 01:45:09 -07:00 |
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MitchellHansen
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8806777dc9
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Lots of tweaking. Tenative buggy reflection implimented.
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2017-04-13 03:41:05 -07:00 |
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MitchellHansen
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3aaffce566
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Refactored and commented the Hardware Caster. Cleaned up many small things
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2017-03-18 17:15:25 -07:00 |
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MitchellHansen
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50c6d68944
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Switched Utils name back. Converted the current debug text over to ImGui.
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2017-03-17 00:09:48 -07:00 |
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MitchellHansen
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15fb922c27
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Had some include troubles, renamed util but need to rename it back to .hpp. Switched the fps counter to run with imgui
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2017-03-16 23:47:05 -07:00 |
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MitchellHansen
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e364c5380d
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Lights are now working correctly. Need to update the kernel to account for multiple lights, and add sfEventSubscriber to the LightHandler
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2017-02-11 23:16:09 -08:00 |
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MitchellHansen
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6e0d5814e1
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Added some documentation on the lights. Got most everything tidied up. Having some issues with std::moving unique ptrs. Going to change them to shared_ptr
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2017-02-11 21:43:32 -08:00 |
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MitchellHansen
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bfb6d922a3
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Working on lights, I'm conceeding and just using a fixed array. I think it will be faster in the long run, as I won't have to rebind the lights when I add/remove one. Also wrestling with really lame compiler erros with these templated pointers
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2017-02-08 23:17:10 -08:00 |
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MitchellHansen
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0047db0a65
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Not sure if I'm a huge fan that I have to specify the folders in the includes now
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2017-02-08 01:35:14 -08:00 |
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3571bdcd61
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Fixed all the compiler warnings, fixed depreciated screenshot function
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2017-02-06 03:47:43 -08:00 |
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MitchellHansen
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fa047f9e3a
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Wrestling with the compiler to pass these shared_ptr's
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2017-02-04 22:34:09 -08:00 |
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MitchellHansen
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a01b089d12
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Still wrestling with a good way to hide the packing
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2017-02-03 18:06:29 -08:00 |
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MitchellHansen
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effed8a2bf
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Working more on the lights. Trying to get around the packing requirements for passing data to CL
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2017-02-03 17:09:44 -08:00 |
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