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fcfa40e335
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bringing docs up to date
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2020-02-13 17:14:29 -08:00 |
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659cd98a1f
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moved over to the enum method of drawing. Not flexible, but type safe
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2020-02-12 00:42:30 -08:00 |
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80c0d323be
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Going to just normalize to a single hardcoded enum of vertex definitions. Seems like quite a backpeddle....
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2020-02-10 23:39:58 -08:00 |
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cd0c1e6052
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oh my god it compiles. A month of brainstorming comes out to a single enum
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2020-02-06 23:38:28 -08:00 |
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1597f0e380
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Sorta want this type of API, but, CanvasFrame would be tied to a single type...
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2020-02-05 22:10:38 -08:00 |
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0c1f513225
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going to save here. re-evaluating drawable now that runtimevertexdef is in
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2020-02-05 20:02:06 -08:00 |
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1fde36e42c
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fixed the glyph panic, this still is very wrong
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2020-02-05 00:15:08 -08:00 |
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f3f52becb4
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bringing docs up to date
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2020-02-04 23:02:43 -08:00 |
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8fcd26063a
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moved around the file heirarchy to make these handles safer
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2020-02-04 23:02:21 -08:00 |
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bb5617420e
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weird old canvas version hanging around
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2020-02-04 19:56:43 -08:00 |
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4b8fffc6bf
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documenting
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2020-02-04 00:21:15 -08:00 |
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da836f318e
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hacked in enough to actually push the errors out to the load_font function
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2020-01-23 23:36:14 -08:00 |
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2bc9ebdc6b
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add doc
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2020-01-23 23:13:36 -08:00 |
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dcc0df955e
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.
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2020-01-22 21:45:59 -08:00 |
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a3ce819cd9
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compiles
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2020-01-22 19:11:09 -08:00 |
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83a5e9b997
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lots of refactoring for the dynamic vertex in addition to planning out documentation
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2020-01-22 18:38:45 -08:00 |
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8db858b29a
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documenting
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2020-01-20 23:41:46 -08:00 |
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629a513dfc
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.
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2020-01-20 22:43:43 -08:00 |
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11701542e2
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working on dynamic v's
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2020-01-20 21:42:13 -08:00 |
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8a83a1f12a
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Getting back up to date
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2020-01-18 22:30:46 -08:00 |
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88b078d1ff
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updated flow chart
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2019-10-17 23:28:37 -07:00 |
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f1e8990dba
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compiles. Need a good hard think to see what this interface is going to look like
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2019-10-17 22:57:27 -07:00 |
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ffa04d0bb1
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doing some hardcore storming on this dynamic vertex situation
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2019-10-16 23:29:49 -07:00 |
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c4b20bcd79
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Added template dynamic vertex.
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2019-10-15 16:08:17 -07:00 |
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554e8d551e
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Got the vertex definition into the load function. Which is something
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2019-10-15 00:08:43 -07:00 |
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595937d68f
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in the middle of expirimenting with was to implement this drawable api
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2019-10-11 22:46:35 -07:00 |
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1551a53d1e
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piping everything through. Almost done
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2019-10-09 23:06:55 -07:00 |
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e5ba27c353
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diagramming out what I want to do here. CanvasFont will live with the buffers. Need to figure out how and where I'm going to query the font data for rendering
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2019-10-09 20:44:56 -07:00 |
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b1b081af87
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working through the pipeline I have going on for the text stuff
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2019-10-08 21:31:57 -07:00 |
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86eb27f86d
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getting the canvasframe set up for text
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2019-10-07 23:34:11 -07:00 |
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e4a9170515
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compiles
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2019-10-07 20:34:41 -07:00 |
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2fa08bf99e
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refactoring out shaders
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2019-10-07 19:25:47 -07:00 |
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77d30591e6
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still working on getiting these shaders to a usable API
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2019-09-28 21:30:28 -07:00 |
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1a247e482a
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breaking out the shader
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2019-09-24 23:22:15 -07:00 |
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5a888a4163
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hitting this damn shader module again. Very unergonomic interface with the fact that the entry point doesn't just own the shadermodule
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2019-09-24 22:39:24 -07:00 |
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3db8eaf006
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refactoring the shader container. To Trait or not to Trait? Probably Trait
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2019-09-22 01:37:58 -07:00 |
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34c23eebc0
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moved to rust style file tree
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2019-09-21 23:59:43 -07:00 |
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fa2c9397bf
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I need to impl a private module so I can have a private get_paths
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2019-09-21 23:33:56 -07:00 |
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5462566396
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in a stroke of genius (total luck) I have gotten a stencil buffer which culls pixels
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2019-09-18 20:21:59 -07:00 |
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54fff9a4e9
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stencil buffer is added, but not working for invert
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2019-09-18 18:53:45 -07:00 |
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038eedeb97
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brought back to a compiling state
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2019-09-17 20:28:16 -07:00 |
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89fc974d3c
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some mishmash brainstorming on adding text rendering. Going to use inverted stencil buffer + glyph path method
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2019-09-17 20:10:16 -07:00 |
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b13a834475
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fiddling with text rendering
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2019-09-11 23:39:07 -07:00 |
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df2543bc8d
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fixed depth buffering for images
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2019-09-11 22:39:25 -07:00 |
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f6adbd80d1
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depth buffer compiles and switched to 3d vertices
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2019-09-11 22:04:43 -07:00 |
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73456dc58d
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multi texturing works
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2019-09-10 22:47:19 -07:00 |
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5f2092ef21
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fixed 0,1 coord issue. Going to test multiple vertex buffers now
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2019-09-10 22:04:13 -07:00 |
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9043c2cd3c
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removed the colored vertex and combined into one. Half fixed texturing. Fully fixed images and compute swapping
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2019-09-10 21:13:48 -07:00 |
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e8507f9dfc
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Fixed a particularly nasty typo bug. Added more moving sprites. Will need to examine order of draw commands. Need to fix the size/8 for misaligned data.
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2019-09-09 23:27:49 -07:00 |
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709a617cd1
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somehow lost texturing need to look back
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2019-09-09 22:34:46 -07:00 |
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