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91e5d1bcd6
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Getting ever so closer to fully working oct rendering. Fixed a very very weird bug that caused either register corruption or messing with the program counter or whatever. Caused by the parent stack index not being populated for the root index. Weird
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2018-04-16 21:40:35 -07:00 |
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c1e18ce17b
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Fixed small error in scale when doing the downward traversal step. For some reason OpenCL has decided to start completely skipping the downward traversal loop when the jump power is equal to 1/2 dimension. What the hell?
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2018-04-15 22:32:22 -07:00 |
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67ec7b7785
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Traversal is finally able to render coherent images, lots of artifacting. Probably logic error with traversal as opposed to math error in intersection_t's
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2018-04-14 02:47:42 -07:00 |
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MitchellHansen
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9ab0770bdb
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tweaking, fixed logic errors in the DFS vox function along with some traversal errors. Hunting down a driver crash that I somehow introduced
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2018-04-08 05:37:35 -07:00 |
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MitchellHansen
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20f36d4eb1
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lots of little tweaks, the cl is still completely broken, need to revert the oct position calc
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2018-03-21 22:31:17 -07:00 |
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MitchellHansen
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8a1eb5e430
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Running on windows, for some reason doesn't crash as well
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2018-03-03 06:43:52 -08:00 |
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24a97e47e1
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hackily adding the event count to the graph
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2018-02-28 20:40:08 -08:00 |
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5a47d3bad4
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Debugging of a mouse polling issue, refactored the graph thing and finished tweaking it, added a few profiles to the graph, so pretty
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2018-02-27 22:13:59 -08:00 |
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29612edd61
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changed to c++ input args. Also, C++11 is the one true god
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2018-02-27 20:27:24 -08:00 |
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7679a5a938
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modifying multilines to fit what I want it to do
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2018-02-26 23:12:00 -08:00 |
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dd44955f33
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Updated Imgui and ImguiSFML
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2018-02-26 21:40:55 -08:00 |
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33a8e3af8b
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working on a more versitile fps counter, but need to move to the newest imgui first
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2018-02-26 20:49:27 -08:00 |
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d431352e8f
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Added display for settings buffer data
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2018-02-25 02:47:25 -08:00 |
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6464fceece
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Added enabling and disabling of the octree from the settings buffer
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2018-02-24 21:29:17 -08:00 |
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d2bc5e483a
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The settings buffer is fully operational
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2018-02-24 21:04:29 -08:00 |
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da461a0ee4
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Removed the rest of the compiler warnings
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2018-02-21 21:42:55 -08:00 |
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fb6557fba2
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Cleaned up includes, fixed compiler warning
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2018-02-21 21:30:01 -08:00 |
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bb8f87267b
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Fixed a segfault on shutdown
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2018-02-21 21:02:08 -08:00 |
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c17d937ee5
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Fixed the most common crash on exit, still one more hiding and crashing in libc
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2018-02-17 14:54:43 -08:00 |
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d6bdcbdeca
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Leaving it compiling at least, CL seems to have broken at some point on my thinkpad
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2018-02-17 02:08:48 -08:00 |
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51be54c964
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partway through some documentation and bug fixing
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2018-02-17 01:08:31 -08:00 |
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176d9f7a54
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And also made the camera react to gravity, not fall through the floor
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2018-02-08 00:52:01 -08:00 |
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c698711fdf
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Finally converted the camera lens to a proper frustrum, no more fish eye
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2018-02-07 23:58:48 -08:00 |
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2baabf5bc5
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Holy hell, finally got this working with an R9 390 + Ubuntu.
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2017-11-15 23:07:50 -08:00 |
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MitchellHansen
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36bf5697fa
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Tweaking, fixed a very old off by one bug on voxel gen
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2017-10-21 06:54:09 -07:00 |
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MitchellHansen
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513a827645
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Worked out a bit more of the traversal. Up to the point of assessing the situation with intersection_t updating
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2017-10-19 21:30:16 -07:00 |
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MitchellHansen
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3f09515c0a
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Update video demo, tweaking my refactor of the maps. Working on downwards navigation in the oct traversal
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2017-10-18 22:10:31 -07:00 |
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MitchellHansen
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c35f867c76
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Shuffling the map stuff around to make more sense structurally. Also shrunk the scope of the demos wayyyy down to facilitate easier debugging in my next planned steps
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2017-10-17 23:59:15 -07:00 |
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MitchellHansen
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76189ef0b4
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Optimizing, fixing things in the kernel. More oct work
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2017-10-14 14:18:26 -07:00 |
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MitchellHansen
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8894d5e3a7
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Still plucking away at the octree traversal
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2017-10-13 20:57:05 -07:00 |
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MitchellHansen
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b9c1bef7bc
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Fixed a small bug that was breaking the far ptr's
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2017-10-12 00:04:06 -07:00 |
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MitchellHansen
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2519532172
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committing in a broken state, we got problems with the far pointers. Acting as absolute when should be relative
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2017-10-09 23:53:59 -07:00 |
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MitchellHansen
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787e308bcb
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Removed the demo movement, added fog, correctly this time!
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2017-10-09 22:52:21 -07:00 |
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MitchellHansen
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f733ca4aec
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'Demo Mode' release
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2017-10-07 23:22:47 -07:00 |
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MitchellHansen
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c5c65474d6
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~10 FPS from moving some oct stuff to const, ~0.5 fps from adding a few more consts to initializers in the kernel
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2017-10-07 21:32:22 -07:00 |
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58ef1da02a
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Did this work?
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2017-10-05 23:30:12 -07:00 |
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2d2a854f0f
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This is going to require a major rewrite of every component of this program. Going to revert back to the linear game loop for now
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2017-10-05 22:51:02 -07:00 |
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MitchellHansen
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5fcf1c0e44
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working on the frame controller, this might get messy
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2017-10-01 17:01:05 -07:00 |
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MitchellHansen
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4d6cecc7e0
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Thinking about doing a simple scheduling system next. Perhaps tick tied to the step_size?
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2017-09-28 22:11:14 -07:00 |
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MitchellHansen
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3ff6fb0b14
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Adding a method of rendering GUI's that avoid the whole throwing raw
data around everywhere thing I had going on before
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2017-09-27 23:36:20 -07:00 |
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MitchellHansen
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ed250d1291
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Octree works out to 128x128 as is, and performance seems very promising. Traversal or octree generation fixes will be next
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2017-09-24 18:28:32 -07:00 |
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MitchellHansen
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305ef917e0
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Thankfully it wasn't a problem with the data format, I was passing the
address of a ptr, not the address contained by the ptr. With that,
preliminary GPU octree interaction works perfectly
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2017-09-24 17:48:06 -07:00 |
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7c86c60f9f
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Added EGL linking and useage for the linux cl_khr_gl_sharing
interaction. This still crashes on my machine but at least its getting
closer to working. Fixed some warnings and errors while compiling with
clang++
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2017-09-24 17:07:51 -07:00 |
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MitchellHansen
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ebce781eb3
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Got the octree data to the GPU and it's traversing it, but it having some corruption issues. Endianness???
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2017-09-24 00:50:09 -07:00 |
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MitchellHansen
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3f19c2e13d
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Cleaned up some stray GL shit
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2017-09-23 13:41:06 -07:00 |
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MitchellHansen
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7cc1b23799
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Copy pasted main.cpp over into it's own class, hopefully in time will clean up some of this cruft
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2017-09-23 13:31:06 -07:00 |
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MitchellHansen
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8c193acd40
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quick save before the main.cpp refactor
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2017-09-23 13:05:50 -07:00 |
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MitchellHansen
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0b42481020
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More tweaking and refactoring
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2017-09-23 12:46:26 -07:00 |
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MitchellHansen
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e0cb26a9d1
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More error checking, probably way more than I would ever need but oh well, it looks cool
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2017-09-23 01:25:45 -07:00 |
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MitchellHansen
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86f1622090
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Some machinations on a config structure as well as a restructure on how
I do logging.
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2017-09-23 01:06:20 -07:00 |
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