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0c9ef2ae6a
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It seems that the octree has been built correctly. Going to use bitset to count children, not sure how I'm going to determine what quadrants they lie in. Perhaps masks?
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2017-02-20 22:49:41 -08:00 |
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MitchellHansen
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0f786b8647
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still puzzling over how to do the voxel traversal
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2017-02-19 21:09:56 -08:00 |
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MitchellHansen
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91e9de347e
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It's time to do the voxel traversal. Going to need to come up with a linear algorithm that doesn't take forever
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2017-02-13 22:33:48 -08:00 |
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MitchellHansen
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f60c475531
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removed a few bugs relating to terminating sockets prior to program end.
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2017-02-13 21:13:31 -08:00 |
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MitchellHansen
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ab1fcb9678
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Hooked up the phone controller to the light and added a demo video at 1440x900
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2017-02-12 23:04:08 -08:00 |
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MitchellHansen
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e364c5380d
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Lights are now working correctly. Need to update the kernel to account for multiple lights, and add sfEventSubscriber to the LightHandler
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2017-02-11 23:16:09 -08:00 |
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MitchellHansen
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6e0d5814e1
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Added some documentation on the lights. Got most everything tidied up. Having some issues with std::moving unique ptrs. Going to change them to shared_ptr
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2017-02-11 21:43:32 -08:00 |
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MitchellHansen
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bfb6d922a3
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Working on lights, I'm conceeding and just using a fixed array. I think it will be faster in the long run, as I won't have to rebind the lights when I add/remove one. Also wrestling with really lame compiler erros with these templated pointers
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2017-02-08 23:17:10 -08:00 |
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MitchellHansen
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0047db0a65
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Not sure if I'm a huge fan that I have to specify the folders in the includes now
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2017-02-08 01:35:14 -08:00 |
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MitchellHansen
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afa6ce463a
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Whoops, forgot to remove the old stuff
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2017-02-08 01:30:10 -08:00 |
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MitchellHansen
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eb54125a64
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Added a function which creates VS filters that match the directory structure.
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2017-02-08 01:29:30 -08:00 |
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3571bdcd61
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Fixed all the compiler warnings, fixed depreciated screenshot function
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2017-02-06 03:47:43 -08:00 |
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88e69721e1
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Fixed the linux build, added C++14 flag for std::make_unique
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2017-02-06 03:02:47 -08:00 |
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MitchellHansen
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fa047f9e3a
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Wrestling with the compiler to pass these shared_ptr's
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2017-02-04 22:34:09 -08:00 |
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MitchellHansen
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a01b089d12
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Still wrestling with a good way to hide the packing
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2017-02-03 18:06:29 -08:00 |
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MitchellHansen
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effed8a2bf
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Working more on the lights. Trying to get around the packing requirements for passing data to CL
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2017-02-03 17:09:44 -08:00 |
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MitchellHansen
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3f0a99a435
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getting started on the lights
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2017-02-02 22:37:27 -08:00 |
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MitchellHansen
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03a7ee43fd
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working on a little maze generator for the demo
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2017-01-24 23:35:41 -08:00 |
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MitchellHansen
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a69f7258f4
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Netork control of the camera now works, slight hitch every few seconds though. Not sure how to track that down
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2017-01-23 22:32:15 -08:00 |
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MitchellHansen
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61ab5682da
|
SFML packets have no documented structure so I had to packet them out myself. Low Energy
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2017-01-23 20:50:51 -08:00 |
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MitchellHansen
|
1627fe4572
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Textures were suprisingly trivial with the plane intersection code hashed out
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2017-01-21 00:12:19 -08:00 |
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MitchellHansen
|
ccdcb382fd
|
Bringing up to date before I try something
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2017-01-20 22:32:25 -08:00 |
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MitchellHansen
|
86f342432a
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added light controls
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2017-01-19 21:24:21 -08:00 |
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MitchellHansen
|
26bc8bff70
|
Hah! I got it working!
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2017-01-19 21:00:15 -08:00 |
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MitchellHansen
|
73026bc65d
|
Very very close to pixel perfect shadows. Having some of that axis switch malarchy slowing things down
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2017-01-18 22:06:33 -08:00 |
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MitchellHansen
|
a812fba43c
|
Trying to get the position on the face where the rays intersect the voxel. Some promising first results.
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2017-01-16 20:36:15 -08:00 |
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MitchellHansen
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abec38e7c7
|
Finally found the root of that off by one error. Changed up the readme.
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2017-01-16 02:31:51 -08:00 |
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MitchellHansen
|
cc7a4a2efb
|
Shadows now working, though they are still voxel based. Need to calculate where on the surface the ray hits, and then send the ray out from that point.
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2017-01-15 23:23:43 -08:00 |
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MitchellHansen
|
9a12fba310
|
Working with the Blin-Phong lighting. Fixed the symmetry between the normals. Starting working on shadows
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2017-01-15 22:48:37 -08:00 |
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MitchellHansen
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129e475b15
|
Fixed the way lights were linked to opencl, did some tweaking of the phong lighting.
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2017-01-15 13:17:33 -08:00 |
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MitchellHansen
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7d7ed5367c
|
Fixed the held keys, now occasionally a key will stick though
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2017-01-14 15:40:23 -08:00 |
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MitchellHansen
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10e3ba43fa
|
Events are now passing correctly, small bug with held keys that needs fixing
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2017-01-14 15:15:59 -08:00 |
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MitchellHansen
|
0e1e9af37c
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More work on the event system, sf::Events are completely wrapped now.
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2017-01-14 13:49:56 -08:00 |
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MitchellHansen
|
36851ad011
|
Merge branch 'master' of http://github.com/mitchellhansen/voxel-raycaster
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2017-01-14 01:16:46 -08:00 |
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MitchellHansen
|
2e0227419c
|
Did a lot of boilerplate on the Event wrapper pt.2
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2017-01-14 01:16:29 -08:00 |
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MitchellHansen
|
4cd9bbb4ed
|
Did a lot of boilerplate on the Event wrapper
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2017-01-14 01:16:03 -08:00 |
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0974ab9e83
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Some tweaks to get the linux build running -fixed
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2017-01-10 11:16:39 -08:00 |
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791aa96da7
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Some tweaks to get the linux build running
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2017-01-10 11:16:02 -08:00 |
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MitchellHansen
|
3c91614f45
|
Working on a messaging system for sf events
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2017-01-10 08:46:12 -08:00 |
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MitchellHansen
|
f8be952a9b
|
Fixed the camera coords in the view matrix. Tweaked cam position in kernel, odd off by one error.
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2017-01-01 17:23:23 -08:00 |
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MitchellHansen
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bb9fab6305
|
Added lookat function. Fixed various coordinate missmatches and issues. Fixed camera movement. Added some input functions. I need some way to log fps and find those hitches
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2016-12-30 21:02:04 -08:00 |
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MitchellHansen
|
58867415c7
|
Fixed bug regarding the top octree level
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2016-12-19 06:43:02 -08:00 |
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MitchellHansen
|
8a9237ce50
|
Added some debug functions
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2016-12-18 17:19:16 -08:00 |
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MitchellHansen
|
97545e6cec
|
Was shiting a 64 bit value with a 32, msvc is smart
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2016-12-18 01:25:48 -08:00 |
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MitchellHansen
|
b3e3fef2e3
|
Tree building getting better, children are now being checked and culled
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2016-12-16 02:12:21 -08:00 |
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MitchellHansen
|
c6ac333232
|
A decent ways towards getting the octree built. Small snag in the way fully valid or invalid non-leafs are handled
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2016-12-14 01:22:52 -08:00 |
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MitchellHansen
|
b844744a97
|
Whoops, forgot to saven
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2016-12-13 17:34:40 -08:00 |
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MitchellHansen
|
bb0852cc0e
|
various tweaking and figuring on the octree. The weird hybrid dfs bfs thing they have going will be annoying to do in one pass. Might defer it out to two passes. First building the octree, second culling and passing the octree to the gpu
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2016-12-13 15:29:28 -08:00 |
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MitchellHansen
|
51a08fc0bb
|
Various tweaks and modifications
Some preliminary testing of map
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2016-12-10 01:12:30 -08:00 |
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MitchellHansen
|
c98adefa3a
|
tweaked some groovy color effects, updated screeny. I think I might have added fog in this one too?
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2016-11-29 23:44:03 -08:00 |
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