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2fa08bf99e
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refactoring out shaders
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2019-10-07 19:25:47 -07:00 |
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fa2c9397bf
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I need to impl a private module so I can have a private get_paths
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2019-09-21 23:33:56 -07:00 |
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89fc974d3c
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some mishmash brainstorming on adding text rendering. Going to use inverted stencil buffer + glyph path method
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2019-09-17 20:10:16 -07:00 |
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b13a834475
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fiddling with text rendering
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2019-09-11 23:39:07 -07:00 |
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9135d9ec84
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minimal example of 15ms lag
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2019-09-05 21:40:56 -07:00 |
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1737319fc5
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lots of refactoring
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2019-08-29 21:40:24 -07:00 |
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26410b78a2
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Got something working. Need to test and verify I'm getting the data from the compute kernel
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2019-07-17 20:11:53 -07:00 |
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d6b81ae468
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Got the compute thing going. Needs to be run before the rasterizer but that's fine
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2019-07-10 23:40:39 -07:00 |
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751b7641b2
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In the middle of a bit of a versioning hell
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2019-07-09 22:34:14 -07:00 |
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8a699c8f6b
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porting over to full vulkan
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2019-07-09 21:33:31 -07:00 |
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820b99ae4e
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forked shade_runner and added compiler options. Going to add buttons along with a workflow for picking swatches
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2019-07-07 01:00:26 -07:00 |
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5551581a3e
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running again
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2019-07-06 19:40:57 -07:00 |
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d5350a04ff
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runtime compiled shader. Annoying behaviour forcing clean builds or whitespace modification before picking up shader changes in compile time shader
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2019-06-30 21:53:06 -07:00 |
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9b266c8d3f
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moved gpu example to main
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2019-06-12 21:22:06 -07:00 |
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e001f252eb
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imported shader example
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2019-06-11 00:44:33 -07:00 |
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f844982553
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gutted and playing with pixel manipulation
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2019-06-06 22:52:56 -07:00 |
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94ce0bcd30
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version incompatability
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2019-05-07 23:09:58 -07:00 |
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474eb9311e
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Adding bounding boxes
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2019-01-28 16:28:01 -08:00 |
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41b3dd4d0f
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.
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2019-01-24 00:11:33 -08:00 |
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00fe05fcdc
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Movement
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2019-01-23 15:46:34 -08:00 |
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b0d11f98be
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init
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2019-01-21 12:26:24 -08:00 |
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