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67ec7b7785
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Traversal is finally able to render coherent images, lots of artifacting. Probably logic error with traversal as opposed to math error in intersection_t's
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2018-04-14 02:47:42 -07:00 |
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MitchellHansen
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9ab0770bdb
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tweaking, fixed logic errors in the DFS vox function along with some traversal errors. Hunting down a driver crash that I somehow introduced
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2018-04-08 05:37:35 -07:00 |
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MitchellHansen
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20f36d4eb1
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lots of little tweaks, the cl is still completely broken, need to revert the oct position calc
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2018-03-21 22:31:17 -07:00 |
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MitchellHansen
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8a1eb5e430
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Running on windows, for some reason doesn't crash as well
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2018-03-03 06:43:52 -08:00 |
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24a97e47e1
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hackily adding the event count to the graph
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2018-02-28 20:40:08 -08:00 |
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5a47d3bad4
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Debugging of a mouse polling issue, refactored the graph thing and finished tweaking it, added a few profiles to the graph, so pretty
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2018-02-27 22:13:59 -08:00 |
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29612edd61
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changed to c++ input args. Also, C++11 is the one true god
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2018-02-27 20:27:24 -08:00 |
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7679a5a938
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modifying multilines to fit what I want it to do
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2018-02-26 23:12:00 -08:00 |
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dd44955f33
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Updated Imgui and ImguiSFML
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2018-02-26 21:40:55 -08:00 |
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33a8e3af8b
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working on a more versitile fps counter, but need to move to the newest imgui first
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2018-02-26 20:49:27 -08:00 |
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d431352e8f
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Added display for settings buffer data
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2018-02-25 02:47:25 -08:00 |
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6464fceece
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Added enabling and disabling of the octree from the settings buffer
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2018-02-24 21:29:17 -08:00 |
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d2bc5e483a
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The settings buffer is fully operational
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2018-02-24 21:04:29 -08:00 |
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da461a0ee4
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Removed the rest of the compiler warnings
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2018-02-21 21:42:55 -08:00 |
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fb6557fba2
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Cleaned up includes, fixed compiler warning
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2018-02-21 21:30:01 -08:00 |
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bb8f87267b
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Fixed a segfault on shutdown
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2018-02-21 21:02:08 -08:00 |
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c17d937ee5
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Fixed the most common crash on exit, still one more hiding and crashing in libc
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2018-02-17 14:54:43 -08:00 |
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d6bdcbdeca
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Leaving it compiling at least, CL seems to have broken at some point on my thinkpad
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2018-02-17 02:08:48 -08:00 |
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51be54c964
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partway through some documentation and bug fixing
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2018-02-17 01:08:31 -08:00 |
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176d9f7a54
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And also made the camera react to gravity, not fall through the floor
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2018-02-08 00:52:01 -08:00 |
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c698711fdf
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Finally converted the camera lens to a proper frustrum, no more fish eye
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2018-02-07 23:58:48 -08:00 |
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2baabf5bc5
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Holy hell, finally got this working with an R9 390 + Ubuntu.
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2017-11-15 23:07:50 -08:00 |
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MitchellHansen
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36bf5697fa
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Tweaking, fixed a very old off by one bug on voxel gen
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2017-10-21 06:54:09 -07:00 |
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MitchellHansen
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513a827645
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Worked out a bit more of the traversal. Up to the point of assessing the situation with intersection_t updating
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2017-10-19 21:30:16 -07:00 |
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MitchellHansen
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3f09515c0a
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Update video demo, tweaking my refactor of the maps. Working on downwards navigation in the oct traversal
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2017-10-18 22:10:31 -07:00 |
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MitchellHansen
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c35f867c76
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Shuffling the map stuff around to make more sense structurally. Also shrunk the scope of the demos wayyyy down to facilitate easier debugging in my next planned steps
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2017-10-17 23:59:15 -07:00 |
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MitchellHansen
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76189ef0b4
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Optimizing, fixing things in the kernel. More oct work
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2017-10-14 14:18:26 -07:00 |
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MitchellHansen
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8894d5e3a7
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Still plucking away at the octree traversal
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2017-10-13 20:57:05 -07:00 |
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MitchellHansen
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b9c1bef7bc
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Fixed a small bug that was breaking the far ptr's
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2017-10-12 00:04:06 -07:00 |
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MitchellHansen
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2519532172
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committing in a broken state, we got problems with the far pointers. Acting as absolute when should be relative
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2017-10-09 23:53:59 -07:00 |
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MitchellHansen
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787e308bcb
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Removed the demo movement, added fog, correctly this time!
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2017-10-09 22:52:21 -07:00 |
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MitchellHansen
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f733ca4aec
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'Demo Mode' release
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2017-10-07 23:22:47 -07:00 |
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MitchellHansen
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c5c65474d6
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~10 FPS from moving some oct stuff to const, ~0.5 fps from adding a few more consts to initializers in the kernel
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2017-10-07 21:32:22 -07:00 |
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58ef1da02a
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Did this work?
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2017-10-05 23:30:12 -07:00 |
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2d2a854f0f
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This is going to require a major rewrite of every component of this program. Going to revert back to the linear game loop for now
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2017-10-05 22:51:02 -07:00 |
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MitchellHansen
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5fcf1c0e44
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working on the frame controller, this might get messy
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2017-10-01 17:01:05 -07:00 |
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MitchellHansen
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4d6cecc7e0
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Thinking about doing a simple scheduling system next. Perhaps tick tied to the step_size?
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2017-09-28 22:11:14 -07:00 |
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MitchellHansen
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3ff6fb0b14
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Adding a method of rendering GUI's that avoid the whole throwing raw
data around everywhere thing I had going on before
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2017-09-27 23:36:20 -07:00 |
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MitchellHansen
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ed250d1291
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Octree works out to 128x128 as is, and performance seems very promising. Traversal or octree generation fixes will be next
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2017-09-24 18:28:32 -07:00 |
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MitchellHansen
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305ef917e0
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Thankfully it wasn't a problem with the data format, I was passing the
address of a ptr, not the address contained by the ptr. With that,
preliminary GPU octree interaction works perfectly
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2017-09-24 17:48:06 -07:00 |
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7c86c60f9f
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Added EGL linking and useage for the linux cl_khr_gl_sharing
interaction. This still crashes on my machine but at least its getting
closer to working. Fixed some warnings and errors while compiling with
clang++
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2017-09-24 17:07:51 -07:00 |
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MitchellHansen
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ebce781eb3
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Got the octree data to the GPU and it's traversing it, but it having some corruption issues. Endianness???
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2017-09-24 00:50:09 -07:00 |
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MitchellHansen
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3f19c2e13d
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Cleaned up some stray GL shit
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2017-09-23 13:41:06 -07:00 |
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MitchellHansen
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7cc1b23799
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Copy pasted main.cpp over into it's own class, hopefully in time will clean up some of this cruft
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2017-09-23 13:31:06 -07:00 |
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MitchellHansen
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8c193acd40
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quick save before the main.cpp refactor
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2017-09-23 13:05:50 -07:00 |
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MitchellHansen
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0b42481020
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More tweaking and refactoring
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2017-09-23 12:46:26 -07:00 |
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MitchellHansen
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e0cb26a9d1
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More error checking, probably way more than I would ever need but oh well, it looks cool
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2017-09-23 01:25:45 -07:00 |
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MitchellHansen
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86f1622090
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Some machinations on a config structure as well as a restructure on how
I do logging.
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2017-09-23 01:06:20 -07:00 |
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MitchellHansen
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4642ab8f0b
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Fiddling with the traversal algorithm and shoehorning in the DFS algo
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2017-07-13 22:14:29 -07:00 |
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MitchellHansen
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316293a110
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Cleaned up and pulled out some code into Map.cpp in order to start working on the meat of the *Correct* voxel traversal method as explained in the paper.
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2017-07-12 00:09:19 -07:00 |
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