33a8e3af8b
working on a more versitile fps counter, but need to move to the newest imgui first
2018-02-26 20:49:27 -08:00
cc0b078e17
changed the paths in cmake, fixed two dumb sigabrts on termination
2017-12-12 22:23:14 -08:00
2baabf5bc5
Holy hell, finally got this working with an R9 390 + Ubuntu.
2017-11-15 23:07:50 -08:00
7c86c60f9f
Added EGL linking and useage for the linux cl_khr_gl_sharing
...
interaction. This still crashes on my machine but at least its getting
closer to working. Fixed some warnings and errors while compiling with
clang++
2017-09-24 17:07:51 -07:00
MitchellHansen
3f19c2e13d
Cleaned up some stray GL shit
2017-09-23 13:41:06 -07:00
MitchellHansen
8c193acd40
quick save before the main.cpp refactor
2017-09-23 13:05:50 -07:00
System Administrator
f36b7ebb21
Added macOS compatability again
2017-03-07 10:20:39 -08:00
MitchellHansen
0047db0a65
Not sure if I'm a huge fan that I have to specify the folders in the includes now
2017-02-08 01:35:14 -08:00
MitchellHansen
afa6ce463a
Whoops, forgot to remove the old stuff
2017-02-08 01:30:10 -08:00
3571bdcd61
Fixed all the compiler warnings, fixed depreciated screenshot function
2017-02-06 03:47:43 -08:00
88e69721e1
Fixed the linux build, added C++14 flag for std::make_unique
2017-02-06 03:02:47 -08:00
MitchellHansen
0e1e9af37c
More work on the event system, sf::Events are completely wrapped now.
2017-01-14 13:49:56 -08:00
0974ab9e83
Some tweaks to get the linux build running -fixed
2017-01-10 11:16:39 -08:00
MitchellHansen
51a08fc0bb
Various tweaks and modifications
...
Some preliminary testing of map
2016-12-10 01:12:30 -08:00
MitchellHansen
5e58ade16f
Modified CMake to now find and link GLEW
...
Slight tweaks to how CMake interacts with VS
Added small OpenGL testing class which draws over the raycasted image
Going to use Gl to start helping with debug / enabling hybrid rendering
2016-11-28 22:00:55 -08:00
MitchellHansen
d1bd4ce667
The new rendering method now works on the full compat case.
...
Added a kernel to help test opencl data passing
renamed the kernels, buffers, etc.
2016-11-04 03:28:23 -07:00
391dc63ec8
Bit of fiddling around while refractoring
2016-10-25 19:18:50 -07:00
MitchellHansen
edd8075afb
Added a quick printout of the hardware info. Running into a problem choosing between platforms, going to abstract CL out into it's own class and hide all that logic
2016-08-14 00:03:44 -07:00
49817f94b7
Had a linking problem in the CMakeLists, fixed.
...
Added a test file to check for cl/gl interop support & supported cl version
Finished CL setup up to the creation of the command queue
2016-08-11 20:25:43 -07:00
bc093ef4e4
Cleaned up the cmake file. Imports SFML, CL, and GL now.
...
But I'm not sure how well it will work on windows so I need
to test that out. Also added a stack overflow snippet to
check your compute devices and give their opencl version
2016-08-09 18:31:02 -07:00
8f809f5f70
Starting on OpenCL, got cmake to link it correctly, and started on
...
a minimal example
2016-08-08 22:33:47 -07:00
bf45af9bab
Added the SFML vector class. Need to extend it to have
...
the vector operations I want
Changes to be committed:
modified: CMakeLists.txt
modified: README.md
renamed: src/Curses.h -> include/Curses.h
new file: include/Vector3.h
new file: src/Vector3.cpp
2016-08-08 15:39:36 -07:00
Mitchell Hansen
921c5b3266
Added root question for CMake on windows
2016-07-17 21:29:31 -07:00
Mitchell Hansen
12a33740f9
init
2016-07-17 20:41:38 -07:00