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2d2a854f0f
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This is going to require a major rewrite of every component of this program. Going to revert back to the linear game loop for now
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2017-10-05 22:51:02 -07:00 |
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MitchellHansen
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5fcf1c0e44
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working on the frame controller, this might get messy
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2017-10-01 17:01:05 -07:00 |
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MitchellHansen
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4d6cecc7e0
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Thinking about doing a simple scheduling system next. Perhaps tick tied to the step_size?
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2017-09-28 22:11:14 -07:00 |
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MitchellHansen
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3ff6fb0b14
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Adding a method of rendering GUI's that avoid the whole throwing raw
data around everywhere thing I had going on before
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2017-09-27 23:36:20 -07:00 |
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MitchellHansen
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ed250d1291
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Octree works out to 128x128 as is, and performance seems very promising. Traversal or octree generation fixes will be next
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2017-09-24 18:28:32 -07:00 |
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MitchellHansen
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305ef917e0
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Thankfully it wasn't a problem with the data format, I was passing the
address of a ptr, not the address contained by the ptr. With that,
preliminary GPU octree interaction works perfectly
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2017-09-24 17:48:06 -07:00 |
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7c86c60f9f
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Added EGL linking and useage for the linux cl_khr_gl_sharing
interaction. This still crashes on my machine but at least its getting
closer to working. Fixed some warnings and errors while compiling with
clang++
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2017-09-24 17:07:51 -07:00 |
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MitchellHansen
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ebce781eb3
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Got the octree data to the GPU and it's traversing it, but it having some corruption issues. Endianness???
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2017-09-24 00:50:09 -07:00 |
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MitchellHansen
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3f19c2e13d
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Cleaned up some stray GL shit
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2017-09-23 13:41:06 -07:00 |
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MitchellHansen
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7cc1b23799
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Copy pasted main.cpp over into it's own class, hopefully in time will clean up some of this cruft
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2017-09-23 13:31:06 -07:00 |
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MitchellHansen
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8c193acd40
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quick save before the main.cpp refactor
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2017-09-23 13:05:50 -07:00 |
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MitchellHansen
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0b42481020
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More tweaking and refactoring
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2017-09-23 12:46:26 -07:00 |
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MitchellHansen
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e0cb26a9d1
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More error checking, probably way more than I would ever need but oh well, it looks cool
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2017-09-23 01:25:45 -07:00 |
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MitchellHansen
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86f1622090
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Some machinations on a config structure as well as a restructure on how
I do logging.
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2017-09-23 01:06:20 -07:00 |
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MitchellHansen
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4642ab8f0b
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Fiddling with the traversal algorithm and shoehorning in the DFS algo
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2017-07-13 22:14:29 -07:00 |
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MitchellHansen
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316293a110
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Cleaned up and pulled out some code into Map.cpp in order to start working on the meat of the *Correct* voxel traversal method as explained in the paper.
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2017-07-12 00:09:19 -07:00 |
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7c076ca63c
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Whoops
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2017-07-02 12:42:46 -07:00 |
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16e40f0c91
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refactored the raycaster outside of the folder
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2017-07-02 12:41:56 -07:00 |
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5e9401cd27
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Linux build working again, removed the GL_Testing stuff, I'm going to move to Vulkan eventually. Got voxel search working mostly with the new octree changes. Issue with mirroring of voxel data currently
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2017-07-02 12:36:25 -07:00 |
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MitchellHansen
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04842dd597
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It appears that the new generation algorithm works well. The tree structure is intact and the relative pointers look correct. I'll write a validator when I get a chance
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2017-06-30 02:37:40 -07:00 |
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MitchellHansen
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1fab4943bf
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fiddling around with far pointers, page headers somewhat solid
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2017-06-30 01:13:08 -07:00 |
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MitchellHansen
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3596c9094c
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Refactoring the generation code to the octree, working on the memory management of the various buffers and trunk
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2017-06-29 03:29:36 -07:00 |
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MitchellHansen
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c7bde50e0d
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Saving before breaking changes
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2017-06-25 01:22:24 -07:00 |
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MitchellHansen
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a40b5545e8
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Removed the class heirarchy for the raycaster. I was aiming for maximum compatability but realistically, this project will never run at any sort of acceptable speed on the cpu. Also in the previous commit fixed multiple longterm bugs as well as fixed bugs in the event system and made it much safer
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2017-04-15 01:50:01 -07:00 |
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MitchellHansen
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334a375535
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Commit might have been messed up
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2017-04-15 01:45:09 -07:00 |
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MitchellHansen
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8806777dc9
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Lots of tweaking. Tenative buggy reflection implimented.
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2017-04-13 03:41:05 -07:00 |
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MitchellHansen
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2421f7bdce
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Having some performance issues on a new windows install. Going to pull device selection out to the GUI and do further testing
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2017-03-25 21:25:14 -07:00 |
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MitchellHansen
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b493d56f7a
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Removed some extra headers in util, restricted the scope of some others
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2017-03-23 00:45:13 -07:00 |
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MitchellHansen
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7c534500f6
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Cut down a few of the compiler warnings, refactored the octree into its own file. Refactored all map items into their own subfolder
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2017-03-22 23:52:33 -07:00 |
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MitchellHansen
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2ad7383406
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Added a struct to pass away from get_voxel
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2017-03-22 23:24:43 -07:00 |
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MitchellHansen
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e45df185f7
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Cleaned up Map and the Octree. Did some testing and refactoring of generation code. Interleaved data is now good, also changed the block stack dealio to just a blob of uint64_t data. Used a GCC and by extension MSVC extension which speeds up count_bits by a good bit. After all optimizations, getVoxel is now around 10-15 times faster.
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2017-03-22 22:50:17 -07:00 |
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MitchellHansen
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d1b9ecd3e5
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Octree traversal now works perfectly, edge cases worked out
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2017-03-22 00:55:10 -07:00 |
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MitchellHansen
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30959128e4
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Hunting down some bugs and verfiying correct oct-tree traversal, not quite there yet but close
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2017-03-21 22:05:23 -07:00 |
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MitchellHansen
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5e222a0331
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Added new demo, tweaked some values to produce better lighting
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2017-03-20 22:22:53 -07:00 |
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MitchellHansen
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7e5d4ef947
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10 FPS average increase from changing global work size to 2D
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2017-03-19 00:42:54 -07:00 |
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MitchellHansen
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6a3eaa04f7
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Added color to lights, added a gui slider to control the single light color
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2017-03-18 20:08:38 -07:00 |
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MitchellHansen
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3aaffce566
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Refactored and commented the Hardware Caster. Cleaned up many small things
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2017-03-18 17:15:25 -07:00 |
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MitchellHansen
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50c6d68944
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Switched Utils name back. Converted the current debug text over to ImGui.
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2017-03-17 00:09:48 -07:00 |
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MitchellHansen
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15fb922c27
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Had some include troubles, renamed util but need to rename it back to .hpp. Switched the fps counter to run with imgui
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2017-03-16 23:47:05 -07:00 |
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MitchellHansen
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394c9821fc
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added imgui to the app
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2017-03-16 22:48:55 -07:00 |
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MitchellHansen
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033e29d9b1
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Fixed small ifdef bug, added quick-sfml-templates fps graph
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2017-03-12 00:00:20 -08:00 |
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b7d4191d82
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Fixed mac compatability
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2017-03-07 10:24:55 -08:00 |
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System Administrator
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f36b7ebb21
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Added macOS compatability again
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2017-03-07 10:20:39 -08:00 |
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MitchellHansen
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0a457f50a6
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A decent amount of progress on voxel traversal. Converted most of it to C code to make the CL version easier
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2017-03-06 01:01:48 -08:00 |
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MitchellHansen
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04a68c1dec
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Fixed a small bug regarding to AMD vs Intel OpenCL implementations
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2017-03-02 20:50:30 -08:00 |
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MitchellHansen
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49253f4907
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small tweak
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2017-02-24 21:07:44 -08:00 |
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MitchellHansen
|
b0188909a3
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added the bitset idx tracking
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2017-02-24 21:07:04 -08:00 |
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MitchellHansen
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043eeecb80
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Initial traversal of the heirarchy
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2017-02-22 18:36:14 -08:00 |
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0c9ef2ae6a
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It seems that the octree has been built correctly. Going to use bitset to count children, not sure how I'm going to determine what quadrants they lie in. Perhaps masks?
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2017-02-20 22:49:41 -08:00 |
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MitchellHansen
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6534e3303b
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One more file
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2017-02-19 21:10:19 -08:00 |
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