Commit Graph

122 Commits

Author SHA1 Message Date
MitchellHansen
0b42481020 More tweaking and refactoring 2017-09-23 12:46:26 -07:00
MitchellHansen
e0cb26a9d1 More error checking, probably way more than I would ever need but oh well, it looks cool 2017-09-23 01:25:45 -07:00
MitchellHansen
86f1622090 Some machinations on a config structure as well as a restructure on how
I do logging.
2017-09-23 01:06:20 -07:00
MitchellHansen
4642ab8f0b Fiddling with the traversal algorithm and shoehorning in the DFS algo 2017-07-13 22:14:29 -07:00
MitchellHansen
316293a110 Cleaned up and pulled out some code into Map.cpp in order to start working on the meat of the *Correct* voxel traversal method as explained in the paper. 2017-07-12 00:09:19 -07:00
7c076ca63c Whoops 2017-07-02 12:42:46 -07:00
16e40f0c91 refactored the raycaster outside of the folder 2017-07-02 12:41:56 -07:00
5e9401cd27 Linux build working again, removed the GL_Testing stuff, I'm going to move to Vulkan eventually. Got voxel search working mostly with the new octree changes. Issue with mirroring of voxel data currently 2017-07-02 12:36:25 -07:00
MitchellHansen
04842dd597 It appears that the new generation algorithm works well. The tree structure is intact and the relative pointers look correct. I'll write a validator when I get a chance 2017-06-30 02:37:40 -07:00
MitchellHansen
1fab4943bf fiddling around with far pointers, page headers somewhat solid 2017-06-30 01:13:08 -07:00
MitchellHansen
3596c9094c Refactoring the generation code to the octree, working on the memory management of the various buffers and trunk 2017-06-29 03:29:36 -07:00
MitchellHansen
c7bde50e0d Saving before breaking changes 2017-06-25 01:22:24 -07:00
MitchellHansen
a40b5545e8 Removed the class heirarchy for the raycaster. I was aiming for maximum compatability but realistically, this project will never run at any sort of acceptable speed on the cpu. Also in the previous commit fixed multiple longterm bugs as well as fixed bugs in the event system and made it much safer 2017-04-15 01:50:01 -07:00
MitchellHansen
334a375535 Commit might have been messed up 2017-04-15 01:45:09 -07:00
MitchellHansen
8806777dc9 Lots of tweaking. Tenative buggy reflection implimented. 2017-04-13 03:41:05 -07:00
MitchellHansen
2421f7bdce Having some performance issues on a new windows install. Going to pull device selection out to the GUI and do further testing 2017-03-25 21:25:14 -07:00
MitchellHansen
b493d56f7a Removed some extra headers in util, restricted the scope of some others 2017-03-23 00:45:13 -07:00
MitchellHansen
7c534500f6 Cut down a few of the compiler warnings, refactored the octree into its own file. Refactored all map items into their own subfolder 2017-03-22 23:52:33 -07:00
MitchellHansen
2ad7383406 Added a struct to pass away from get_voxel 2017-03-22 23:24:43 -07:00
MitchellHansen
e45df185f7 Cleaned up Map and the Octree. Did some testing and refactoring of generation code. Interleaved data is now good, also changed the block stack dealio to just a blob of uint64_t data. Used a GCC and by extension MSVC extension which speeds up count_bits by a good bit. After all optimizations, getVoxel is now around 10-15 times faster. 2017-03-22 22:50:17 -07:00
MitchellHansen
d1b9ecd3e5 Octree traversal now works perfectly, edge cases worked out 2017-03-22 00:55:10 -07:00
MitchellHansen
30959128e4 Hunting down some bugs and verfiying correct oct-tree traversal, not quite there yet but close 2017-03-21 22:05:23 -07:00
MitchellHansen
5e222a0331 Added new demo, tweaked some values to produce better lighting 2017-03-20 22:22:53 -07:00
MitchellHansen
7e5d4ef947 10 FPS average increase from changing global work size to 2D 2017-03-19 00:42:54 -07:00
MitchellHansen
6a3eaa04f7 Added color to lights, added a gui slider to control the single light color 2017-03-18 20:08:38 -07:00
MitchellHansen
3aaffce566 Refactored and commented the Hardware Caster. Cleaned up many small things 2017-03-18 17:15:25 -07:00
MitchellHansen
50c6d68944 Switched Utils name back. Converted the current debug text over to ImGui. 2017-03-17 00:09:48 -07:00
MitchellHansen
15fb922c27 Had some include troubles, renamed util but need to rename it back to .hpp. Switched the fps counter to run with imgui 2017-03-16 23:47:05 -07:00
MitchellHansen
394c9821fc added imgui to the app 2017-03-16 22:48:55 -07:00
MitchellHansen
033e29d9b1 Fixed small ifdef bug, added quick-sfml-templates fps graph 2017-03-12 00:00:20 -08:00
b7d4191d82 Fixed mac compatability 2017-03-07 10:24:55 -08:00
System Administrator
f36b7ebb21 Added macOS compatability again 2017-03-07 10:20:39 -08:00
MitchellHansen
0a457f50a6 A decent amount of progress on voxel traversal. Converted most of it to C code to make the CL version easier 2017-03-06 01:01:48 -08:00
MitchellHansen
04a68c1dec Fixed a small bug regarding to AMD vs Intel OpenCL implementations 2017-03-02 20:50:30 -08:00
MitchellHansen
49253f4907 small tweak 2017-02-24 21:07:44 -08:00
MitchellHansen
b0188909a3 added the bitset idx tracking 2017-02-24 21:07:04 -08:00
MitchellHansen
043eeecb80 Initial traversal of the heirarchy 2017-02-22 18:36:14 -08:00
0c9ef2ae6a It seems that the octree has been built correctly. Going to use bitset to count children, not sure how I'm going to determine what quadrants they lie in. Perhaps masks? 2017-02-20 22:49:41 -08:00
MitchellHansen
6534e3303b One more file 2017-02-19 21:10:19 -08:00
MitchellHansen
0f786b8647 still puzzling over how to do the voxel traversal 2017-02-19 21:09:56 -08:00
MitchellHansen
91e9de347e It's time to do the voxel traversal. Going to need to come up with a linear algorithm that doesn't take forever 2017-02-13 22:33:48 -08:00
MitchellHansen
f60c475531 removed a few bugs relating to terminating sockets prior to program end. 2017-02-13 21:13:31 -08:00
MitchellHansen
ab1fcb9678 Hooked up the phone controller to the light and added a demo video at 1440x900 2017-02-12 23:04:08 -08:00
MitchellHansen
e364c5380d Lights are now working correctly. Need to update the kernel to account for multiple lights, and add sfEventSubscriber to the LightHandler 2017-02-11 23:16:09 -08:00
MitchellHansen
6e0d5814e1 Added some documentation on the lights. Got most everything tidied up. Having some issues with std::moving unique ptrs. Going to change them to shared_ptr 2017-02-11 21:43:32 -08:00
MitchellHansen
bfb6d922a3 Working on lights, I'm conceeding and just using a fixed array. I think it will be faster in the long run, as I won't have to rebind the lights when I add/remove one. Also wrestling with really lame compiler erros with these templated pointers 2017-02-08 23:17:10 -08:00
MitchellHansen
0047db0a65 Not sure if I'm a huge fan that I have to specify the folders in the includes now 2017-02-08 01:35:14 -08:00
MitchellHansen
afa6ce463a Whoops, forgot to remove the old stuff 2017-02-08 01:30:10 -08:00
MitchellHansen
eb54125a64 Added a function which creates VS filters that match the directory structure. 2017-02-08 01:29:30 -08:00
3571bdcd61 Fixed all the compiler warnings, fixed depreciated screenshot function 2017-02-06 03:47:43 -08:00