Commit Graph

107 Commits

Author SHA1 Message Date
MitchellHansen
2421f7bdce Having some performance issues on a new windows install. Going to pull device selection out to the GUI and do further testing 2017-03-25 21:25:14 -07:00
MitchellHansen
b493d56f7a Removed some extra headers in util, restricted the scope of some others 2017-03-23 00:45:13 -07:00
MitchellHansen
7c534500f6 Cut down a few of the compiler warnings, refactored the octree into its own file. Refactored all map items into their own subfolder 2017-03-22 23:52:33 -07:00
MitchellHansen
2ad7383406 Added a struct to pass away from get_voxel 2017-03-22 23:24:43 -07:00
MitchellHansen
e45df185f7 Cleaned up Map and the Octree. Did some testing and refactoring of generation code. Interleaved data is now good, also changed the block stack dealio to just a blob of uint64_t data. Used a GCC and by extension MSVC extension which speeds up count_bits by a good bit. After all optimizations, getVoxel is now around 10-15 times faster. 2017-03-22 22:50:17 -07:00
MitchellHansen
d1b9ecd3e5 Octree traversal now works perfectly, edge cases worked out 2017-03-22 00:55:10 -07:00
MitchellHansen
30959128e4 Hunting down some bugs and verfiying correct oct-tree traversal, not quite there yet but close 2017-03-21 22:05:23 -07:00
MitchellHansen
5e222a0331 Added new demo, tweaked some values to produce better lighting 2017-03-20 22:22:53 -07:00
MitchellHansen
7e5d4ef947 10 FPS average increase from changing global work size to 2D 2017-03-19 00:42:54 -07:00
MitchellHansen
6a3eaa04f7 Added color to lights, added a gui slider to control the single light color 2017-03-18 20:08:38 -07:00
MitchellHansen
3aaffce566 Refactored and commented the Hardware Caster. Cleaned up many small things 2017-03-18 17:15:25 -07:00
MitchellHansen
50c6d68944 Switched Utils name back. Converted the current debug text over to ImGui. 2017-03-17 00:09:48 -07:00
MitchellHansen
15fb922c27 Had some include troubles, renamed util but need to rename it back to .hpp. Switched the fps counter to run with imgui 2017-03-16 23:47:05 -07:00
MitchellHansen
394c9821fc added imgui to the app 2017-03-16 22:48:55 -07:00
MitchellHansen
033e29d9b1 Fixed small ifdef bug, added quick-sfml-templates fps graph 2017-03-12 00:00:20 -08:00
b7d4191d82 Fixed mac compatability 2017-03-07 10:24:55 -08:00
System Administrator
f36b7ebb21 Added macOS compatability again 2017-03-07 10:20:39 -08:00
MitchellHansen
0a457f50a6 A decent amount of progress on voxel traversal. Converted most of it to C code to make the CL version easier 2017-03-06 01:01:48 -08:00
MitchellHansen
04a68c1dec Fixed a small bug regarding to AMD vs Intel OpenCL implementations 2017-03-02 20:50:30 -08:00
MitchellHansen
49253f4907 small tweak 2017-02-24 21:07:44 -08:00
MitchellHansen
b0188909a3 added the bitset idx tracking 2017-02-24 21:07:04 -08:00
MitchellHansen
043eeecb80 Initial traversal of the heirarchy 2017-02-22 18:36:14 -08:00
0c9ef2ae6a It seems that the octree has been built correctly. Going to use bitset to count children, not sure how I'm going to determine what quadrants they lie in. Perhaps masks? 2017-02-20 22:49:41 -08:00
MitchellHansen
6534e3303b One more file 2017-02-19 21:10:19 -08:00
MitchellHansen
0f786b8647 still puzzling over how to do the voxel traversal 2017-02-19 21:09:56 -08:00
MitchellHansen
91e9de347e It's time to do the voxel traversal. Going to need to come up with a linear algorithm that doesn't take forever 2017-02-13 22:33:48 -08:00
MitchellHansen
f60c475531 removed a few bugs relating to terminating sockets prior to program end. 2017-02-13 21:13:31 -08:00
MitchellHansen
ab1fcb9678 Hooked up the phone controller to the light and added a demo video at 1440x900 2017-02-12 23:04:08 -08:00
MitchellHansen
e364c5380d Lights are now working correctly. Need to update the kernel to account for multiple lights, and add sfEventSubscriber to the LightHandler 2017-02-11 23:16:09 -08:00
MitchellHansen
6e0d5814e1 Added some documentation on the lights. Got most everything tidied up. Having some issues with std::moving unique ptrs. Going to change them to shared_ptr 2017-02-11 21:43:32 -08:00
MitchellHansen
bfb6d922a3 Working on lights, I'm conceeding and just using a fixed array. I think it will be faster in the long run, as I won't have to rebind the lights when I add/remove one. Also wrestling with really lame compiler erros with these templated pointers 2017-02-08 23:17:10 -08:00
MitchellHansen
0047db0a65 Not sure if I'm a huge fan that I have to specify the folders in the includes now 2017-02-08 01:35:14 -08:00
MitchellHansen
afa6ce463a Whoops, forgot to remove the old stuff 2017-02-08 01:30:10 -08:00
MitchellHansen
eb54125a64 Added a function which creates VS filters that match the directory structure. 2017-02-08 01:29:30 -08:00
3571bdcd61 Fixed all the compiler warnings, fixed depreciated screenshot function 2017-02-06 03:47:43 -08:00
MitchellHansen
fa047f9e3a Wrestling with the compiler to pass these shared_ptr's 2017-02-04 22:34:09 -08:00
MitchellHansen
a01b089d12 Still wrestling with a good way to hide the packing 2017-02-03 18:06:29 -08:00
MitchellHansen
effed8a2bf Working more on the lights. Trying to get around the packing requirements for passing data to CL 2017-02-03 17:09:44 -08:00
MitchellHansen
3f0a99a435 getting started on the lights 2017-02-02 22:37:27 -08:00
MitchellHansen
03a7ee43fd working on a little maze generator for the demo 2017-01-24 23:35:41 -08:00
MitchellHansen
a69f7258f4 Netork control of the camera now works, slight hitch every few seconds though. Not sure how to track that down 2017-01-23 22:32:15 -08:00
MitchellHansen
1627fe4572 Textures were suprisingly trivial with the plane intersection code hashed out 2017-01-21 00:12:19 -08:00
MitchellHansen
73026bc65d Very very close to pixel perfect shadows. Having some of that axis switch malarchy slowing things down 2017-01-18 22:06:33 -08:00
MitchellHansen
abec38e7c7 Finally found the root of that off by one error. Changed up the readme. 2017-01-16 02:31:51 -08:00
MitchellHansen
129e475b15 Fixed the way lights were linked to opencl, did some tweaking of the phong lighting. 2017-01-15 13:17:33 -08:00
MitchellHansen
10e3ba43fa Events are now passing correctly, small bug with held keys that needs fixing 2017-01-14 15:15:59 -08:00
MitchellHansen
0e1e9af37c More work on the event system, sf::Events are completely wrapped now. 2017-01-14 13:49:56 -08:00
MitchellHansen
36851ad011 Merge branch 'master' of http://github.com/mitchellhansen/voxel-raycaster 2017-01-14 01:16:46 -08:00
MitchellHansen
2e0227419c Did a lot of boilerplate on the Event wrapper pt.2 2017-01-14 01:16:29 -08:00
MitchellHansen
4cd9bbb4ed Did a lot of boilerplate on the Event wrapper 2017-01-14 01:16:03 -08:00