Commit Graph

82 Commits

Author SHA1 Message Date
MitchellHansen
91e9de347e It's time to do the voxel traversal. Going to need to come up with a linear algorithm that doesn't take forever 2017-02-13 22:33:48 -08:00
MitchellHansen
f60c475531 removed a few bugs relating to terminating sockets prior to program end. 2017-02-13 21:13:31 -08:00
MitchellHansen
ab1fcb9678 Hooked up the phone controller to the light and added a demo video at 1440x900 2017-02-12 23:04:08 -08:00
MitchellHansen
e364c5380d Lights are now working correctly. Need to update the kernel to account for multiple lights, and add sfEventSubscriber to the LightHandler 2017-02-11 23:16:09 -08:00
MitchellHansen
6e0d5814e1 Added some documentation on the lights. Got most everything tidied up. Having some issues with std::moving unique ptrs. Going to change them to shared_ptr 2017-02-11 21:43:32 -08:00
MitchellHansen
bfb6d922a3 Working on lights, I'm conceeding and just using a fixed array. I think it will be faster in the long run, as I won't have to rebind the lights when I add/remove one. Also wrestling with really lame compiler erros with these templated pointers 2017-02-08 23:17:10 -08:00
MitchellHansen
0047db0a65 Not sure if I'm a huge fan that I have to specify the folders in the includes now 2017-02-08 01:35:14 -08:00
MitchellHansen
afa6ce463a Whoops, forgot to remove the old stuff 2017-02-08 01:30:10 -08:00
MitchellHansen
eb54125a64 Added a function which creates VS filters that match the directory structure. 2017-02-08 01:29:30 -08:00
3571bdcd61 Fixed all the compiler warnings, fixed depreciated screenshot function 2017-02-06 03:47:43 -08:00
MitchellHansen
fa047f9e3a Wrestling with the compiler to pass these shared_ptr's 2017-02-04 22:34:09 -08:00
MitchellHansen
a01b089d12 Still wrestling with a good way to hide the packing 2017-02-03 18:06:29 -08:00
MitchellHansen
effed8a2bf Working more on the lights. Trying to get around the packing requirements for passing data to CL 2017-02-03 17:09:44 -08:00
MitchellHansen
3f0a99a435 getting started on the lights 2017-02-02 22:37:27 -08:00
MitchellHansen
03a7ee43fd working on a little maze generator for the demo 2017-01-24 23:35:41 -08:00
MitchellHansen
a69f7258f4 Netork control of the camera now works, slight hitch every few seconds though. Not sure how to track that down 2017-01-23 22:32:15 -08:00
MitchellHansen
1627fe4572 Textures were suprisingly trivial with the plane intersection code hashed out 2017-01-21 00:12:19 -08:00
MitchellHansen
73026bc65d Very very close to pixel perfect shadows. Having some of that axis switch malarchy slowing things down 2017-01-18 22:06:33 -08:00
MitchellHansen
abec38e7c7 Finally found the root of that off by one error. Changed up the readme. 2017-01-16 02:31:51 -08:00
MitchellHansen
129e475b15 Fixed the way lights were linked to opencl, did some tweaking of the phong lighting. 2017-01-15 13:17:33 -08:00
MitchellHansen
10e3ba43fa Events are now passing correctly, small bug with held keys that needs fixing 2017-01-14 15:15:59 -08:00
MitchellHansen
0e1e9af37c More work on the event system, sf::Events are completely wrapped now. 2017-01-14 13:49:56 -08:00
MitchellHansen
36851ad011 Merge branch 'master' of http://github.com/mitchellhansen/voxel-raycaster 2017-01-14 01:16:46 -08:00
MitchellHansen
2e0227419c Did a lot of boilerplate on the Event wrapper pt.2 2017-01-14 01:16:29 -08:00
MitchellHansen
4cd9bbb4ed Did a lot of boilerplate on the Event wrapper 2017-01-14 01:16:03 -08:00
0974ab9e83 Some tweaks to get the linux build running -fixed 2017-01-10 11:16:39 -08:00
791aa96da7 Some tweaks to get the linux build running 2017-01-10 11:16:02 -08:00
MitchellHansen
3c91614f45 Working on a messaging system for sf events 2017-01-10 08:46:12 -08:00
MitchellHansen
bb9fab6305 Added lookat function. Fixed various coordinate missmatches and issues. Fixed camera movement. Added some input functions. I need some way to log fps and find those hitches 2016-12-30 21:02:04 -08:00
MitchellHansen
58867415c7 Fixed bug regarding the top octree level 2016-12-19 06:43:02 -08:00
MitchellHansen
8a9237ce50 Added some debug functions 2016-12-18 17:19:16 -08:00
MitchellHansen
97545e6cec Was shiting a 64 bit value with a 32, msvc is smart 2016-12-18 01:25:48 -08:00
MitchellHansen
c6ac333232 A decent ways towards getting the octree built. Small snag in the way fully valid or invalid non-leafs are handled 2016-12-14 01:22:52 -08:00
MitchellHansen
b844744a97 Whoops, forgot to saven 2016-12-13 17:34:40 -08:00
MitchellHansen
51a08fc0bb Various tweaks and modifications
Some preliminary testing of map
2016-12-10 01:12:30 -08:00
MitchellHansen
259f6a8488 Got some geometry up and rotating. It will be pretty trivial to pass in
the camera rotation now and have it follow along.
2016-11-29 00:31:22 -08:00
MitchellHansen
5e58ade16f Modified CMake to now find and link GLEW
Slight tweaks to how CMake interacts with VS
Added small OpenGL testing class which draws over the raycasted image
Going to use Gl to start helping with debug / enabling hybrid rendering
2016-11-28 22:00:55 -08:00
MitchellHansen
8c1f18ac70 Software raycasting now works, but has some major problems / is extremely
slow. Perhaps it will only be useful in debugging the kernel via emulation
2016-11-04 23:11:24 -07:00
MitchellHansen
b2988f0e13 Would help if I added the files 2016-11-04 04:18:34 -07:00
MitchellHansen
5f24a4cf3f A good portion of the fallback software caster is done.
Need to test, add global lighting, add switch
2016-11-04 04:16:03 -07:00
MitchellHansen
d1bd4ce667 The new rendering method now works on the full compat case.
Added a kernel to help test opencl data passing
renamed the kernels, buffers, etc.
2016-11-04 03:28:23 -07:00
MitchellHansen
5528e03c69 Saving minor tweaks 2016-11-02 15:58:15 -07:00
MitchellHansen
518cc757a3 Lots of work done moving the various raycasting implementations over to a
consolidated RayCaster class.
2016-11-02 00:09:32 -07:00
MitchellHansen
45627e6a85 Whoops, forgot to save the files, same commit as before 2016-10-29 23:56:50 -07:00
MitchellHansen
51093beaca Starting to condense the rendering and switching between the different
methods
2016-10-29 23:55:58 -07:00
MitchellHansen
561c07c602 Turned off experimental phong lighting in the kernel
fixed all compiler errors thrown by MSVC
Switched experimental octree map back to the old map
Refactored old map system, prettied it up
2016-10-29 00:42:49 -07:00
391dc63ec8 Bit of fiddling around while refractoring 2016-10-25 19:18:50 -07:00
c734614e5f cleaned up an unused file, added check for sharing 2016-10-10 23:14:45 -07:00
MitchellHansen
de2f0ad6a1 In the middle of a couple of things right now, but decided to focus a
little bit less on the lighting and start laying groundwork for the SVO
The map section was in real need of some love so I deleted a bunch of
stuff and started prototyping the pointer arithmetic that I need to do
2016-10-06 23:25:31 -07:00
MitchellHansen
1c750451f3 Added a 1/4 working phong shading function, breaks when the light
direction in in negative values. The normals of voxels also are
symmetrical which needs to be fixed.
2016-10-02 23:42:13 -07:00